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Update of Lamecraft is here!

me7i
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Re: Update of Lamecraft is here!

Post by me7i » Mon Apr 30, 2012 4:58 pm

why don't you just install pro-b?
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Darkrainbow
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Re: Update of Lamecraft is here!

Post by Darkrainbow » Mon Apr 30, 2012 4:59 pm

me7i wrote:why don't you just install pro-b?
Hes talking about the PS vita.
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me7i
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Re: Update of Lamecraft is here!

Post by me7i » Mon Apr 30, 2012 6:02 pm

Darkrainbow wrote:
me7i wrote:why don't you just install pro-b?
Hes talking about the PS vita.
oh :lol:

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darkenvy
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Re: Update of Lamecraft is here!

Post by darkenvy » Tue May 01, 2012 4:56 am

Pio21 wrote: Maybe you should ask Drakon or even Wololo, im sure they would be able to help.
Am I the only one experiencing the issue? Can everyone else load a save in VHBL? I downloaded the source and recompiled it (no changes, just as a control test) and I had some serious issues with the program being stable on the PSP. I am going to debug that first if I can, I might be missing a dependancy.

Before I contact Wololo or Drakon I want to know if ANYONE got loading and saving working on the VHBL.
PSVita 1 : Unboxed → 1.61 → Everybody's Tennis Exploit → 1.81 → Urbanix Exploit
PSVita 2 : 1.813.51 → Rejuvinate & TN-V
PSTV 1 : 3.35 → Whitelist Hack & Rejuvinate
PSTV 2 : Latest FW Always

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fate6
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Re: Update of Lamecraft is here!

Post by fate6 » Tue May 01, 2012 5:21 am

darkenvy wrote:I want to know if ANYONE got loading and saving working on the VHBL.

afaik no
(the saves are made as you said and if transfer to a PSP the saves do work but in VHBL lamecraft just cant seem to see them)
(it cant see the texture packs ether BTW)
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anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?

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darkenvy
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Re: Update of Lamecraft is here!

Post by darkenvy » Tue May 01, 2012 5:05 pm

fate6 wrote:
darkenvy wrote:I want to know if ANYONE got loading and saving working on the VHBL.

afaik no
(the saves are made as you said and if transfer to a PSP the saves do work but in VHBL lamecraft just cant seem to see them)
(it cant see the texture packs ether BTW)
Just as I tought. Okay I have to move into my new apartment today and tomorrow but I will try to compile a working version when I get a chance. Basicly my plan is to bypass the map selection screen and hardcode it so it always loads one map. Not ideal but its better than not having anything at all while drakon works on Multicraft
PSVita 1 : Unboxed → 1.61 → Everybody's Tennis Exploit → 1.81 → Urbanix Exploit
PSVita 2 : 1.813.51 → Rejuvinate & TN-V
PSTV 1 : 3.35 → Whitelist Hack & Rejuvinate
PSTV 2 : Latest FW Always

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fate6
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Re: Update of Lamecraft is here!

Post by fate6 » Tue May 01, 2012 8:35 pm

alright I will be looking forward to this :)

and thanks
(OMG so much good news today :D )
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anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?

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seba!!!gshi
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Re: Update of Lamecraft is here!

Post by seba!!!gshi » Sun Feb 17, 2013 3:53 pm

cool version Lamecraft xD :D
!Children of Midnight!
First CSPSP account named seba!!!
[spoiler=**PSN ACCOUNT LOOK LOL**]Image[/spoiler]
thanks for my all friends from CSPSP and goodbye

Szacun
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Joined: Thu Jul 26, 2012 7:00 pm

Re: Update of Lamecraft is here!

Post by Szacun » Sun Feb 17, 2013 4:15 pm

In this version there is a bug that i've fixed in my mod (not loading maps on PSP/PS Vita)

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