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Ratchet & Clank Trilogy announced

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King Raaa
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Ratchet & Clank Trilogy announced

Post by King Raaa » Sat May 31, 2014 3:12 am

I was looking forward to it, until I read
The PS3 re-release was ported by Idol Minds, the dev behind the canceled Warrior's Lair. This time duties are handed over to Mass Media, the team that brought the Jak and Daxter Collection to PS3 and Vita.
The J and D port wasn't that good. Here's hoping they do better with R and C...

Source: http://www.joystiq.com/2014/05/29/sony- ... -for-vita/
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Tikiko99
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Re: Ratchet & Clank Trilogy announced

Post by Tikiko99 » Sat May 31, 2014 4:05 pm

the jax and daxter port wasn't that bad, you just give too much importance to fps, and most people just wanna ride on the hate train, i seiously dont care, i like the games.
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Re: Ratchet & Clank Trilogy announced

Post by Alpmaster » Sat May 31, 2014 4:56 pm

Tikiko99 wrote:the jax and daxter port wasn't that bad, you just give too much importance to fps, and most people just wanna ride on the hate train, i seiously dont care, i like the games.
I agree fps is something I have noticed is mentioned a lot we have to keep mind this is a portable system and not going to
Be as powerful as the PS3. Streaming service is a whole nother balll game it does not mean the vita could natively play Ps2 or
PS3 with its architecture.
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Newo_Namekaw
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Re: Ratchet & Clank Trilogy announced

Post by Newo_Namekaw » Mon Jun 16, 2014 4:36 pm

The J&D HD fps was awful. Some people just can't stand an fps that drops as low as it does in that, which is understandable. However, it wasn't just that which ruins it. The fact that there is an unbeatable mission in Jak II due to the analog sticks not being as precise as the PS2/PS3's does. You'd have thought the ones making the port would have at least tried a method to fix it that actually worked, unlike the terrible touchscreen aiming. The only way to beat it is to buy the PS3 version and cross-save to that and beat it.

Anyway, here's hoping the few turret missions in the R&C HD collection won't be as bad...

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naki-the-curious
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Re: Ratchet & Clank Trilogy announced

Post by naki-the-curious » Wed Jun 18, 2014 2:36 am

Newo_Namekaw wrote:The J&D HD fps was awful. Some people just can't stand an fps that drops as low as it does in that, which is understandable. However, it wasn't just that which ruins it. The fact that there is an unbeatable mission in Jak II due to the analog sticks not being as precise as the PS2/PS3's does. You'd have thought the ones making the port would have at least tried a method to fix it that actually worked, unlike the terrible touchscreen aiming. The only way to beat it is to buy the PS3 version and cross-save to that and beat it.

Anyway, here's hoping the few turret missions in the R&C HD collection won't be as bad...
I managed to beat that level, using the right analog plus touchscreen (rough aim using stick, touch screen for final aim). But yeah, it was pretty hard. I'm probably gonna buy the R&C collection regardless, but lets hope they do a better job at the port.
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gangstafc
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Re: Ratchet & Clank Trilogy announced

Post by gangstafc » Sat Jul 05, 2014 11:19 pm

How much gb is rachet and clank for vita cause when I checked on psn store it said 12 gb which is obviously wrong as the ps3 version is 9 gb something

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Kankertje
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Re: Ratchet & Clank Trilogy announced

Post by Kankertje » Sat Jul 05, 2014 11:45 pm

Its like 3 gb for all 3, quite small

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Re: Ratchet & Clank Trilogy announced

Post by meat_pudding » Wed Jul 09, 2014 1:20 am

For me, I really have issues with any game that can't maintain a consistent frame-rate. There are three causes: heavy art, bad design, or *** coding. All three are avoidable failures on the developer side. It usually boils down to management not looking over their people to ensure adherence to established production standards. With a port to lesser hardware, if you have slowdown where the original product did that is excusable. If you have slowdown all over the place that is sheer laziness. It means you didn't reduce the art assets, you didn't optimize the code, or you didn't make smart decisions on where to modify the design.

There was a time when a smooth, consistent frame-rate was the hallmark of a quality product, and when you shipped a game with a crappy frame-rate you were ashamed as a dev.

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Re: Ratchet & Clank Trilogy announced

Post by naki-the-curious » Wed Jul 09, 2014 10:59 pm

meat_pudding wrote: There was a time when a smooth, consistent frame-rate was the hallmark of a quality product, and when you shipped a game with a crappy frame-rate you were ashamed as a dev.
It still is, thats why J&D trilogy and Borderlands 2 for Vita got bad reviews
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