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GTA LCS EU analog stick patch

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TheFloW
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Re: GTA LCS EU analog stick patch

Post by TheFloW » Tue Sep 27, 2016 8:15 pm

ali_ihsan21 wrote:Is it possible to use the right analog of DS3 on PSP go for all angles instead of just 4 with the DS3 plugin we use now ?

Just wondering hypothesis.
For GTA LCS? yes.
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ali_ihsan21
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Re: GTA LCS EU analog stick patch

Post by ali_ihsan21 » Tue Sep 27, 2016 8:36 pm

TheFloW wrote:
ali_ihsan21 wrote:Is it possible to use the right analog of DS3 on PSP go for all angles instead of just 4 with the DS3 plugin we use now ?

Just wondering hypothesis.
For GTA LCS? yes.
If it works for GTA LCS it would work for others too although theory and practice don't match in these works all the time cause second analog didn't work for Japanese title with ds3plugin.
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fate6
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Re: GTA LCS EU analog stick patch

Post by fate6 » Tue Sep 27, 2016 8:38 pm

ali_ihsan21 wrote:
TheFloW wrote:
ali_ihsan21 wrote:Is it possible to use the right analog of DS3 on PSP go for all angles instead of just 4 with the DS3 plugin we use now ?

Just wondering hypothesis.
For GTA LCS? yes.
If it works for GTA LCS it would work for others too although theory and practice don't match in these works all the time cause second analog didn't work for Japanese title with ds3plugin.
As long as the games in question support camera movement via the stick then they should work.
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ali_ihsan21
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Re: GTA LCS EU analog stick patch

Post by ali_ihsan21 » Tue Sep 27, 2016 8:54 pm

So I think one million dollar worth question in that new step which nobody asked is; is it possible to write an application which will find these codes and automatically patch them inside the backup iso file because otherwise this process isn't that easy for most of us.
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TheFloW
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Re: GTA LCS EU analog stick patch

Post by TheFloW » Tue Sep 27, 2016 9:15 pm

ali_ihsan21 wrote:So I think one million dollar worth question in that new step which nobody asked is; is it possible to write an application which will find these codes and automatically patch them inside the backup iso file because otherwise this process isn't that easy for most of us.
What do you think? The answer should be in my writeup.

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ali_ihsan21
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Re: GTA LCS EU analog stick patch

Post by ali_ihsan21 » Tue Sep 27, 2016 9:59 pm

TheFloW wrote:
ali_ihsan21 wrote:So I think one million dollar worth question in that new step which nobody asked is; is it possible to write an application which will find these codes and automatically patch them inside the backup iso file because otherwise this process isn't that easy for most of us.
What do you think? The answer should be in my writeup.
I can't think I just feel the hype :lol:
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reprep
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Re: GTA LCS EU analog stick patch

Post by reprep » Tue Sep 27, 2016 10:11 pm

here is the plugin for PSP GO and DS3, get it while it is hot. viewtopic.php?f=28&t=47224&p=413652

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ali_ihsan21
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Re: GTA LCS EU analog stick patch

Post by ali_ihsan21 » Tue Sep 27, 2016 10:37 pm

reprep wrote:here is the plugin for PSP GO and DS3, get it while it is hot. viewtopic.php?f=28&t=47224&p=413652
dang I don't have this region of the game and its 01:30, I bet all videogame stores are close at this hour :lol:

Another time ;)
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Re: GTA LCS EU analog stick patch

Post by klen dool » Thu Sep 29, 2016 9:53 am

Hmmm i tried decompiling peace walker, but the pspdecompiler just seg faults after spitting out this:

http://paste.ubuntu.com/23250410/

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Re: GTA LCS EU analog stick patch

Post by Freakler » Tue Nov 01, 2016 11:28 am

So, the GTA offsets (Liberty & Vice City) are no longer needed according to TheFloW..

But for the sake of completeness here they are: (in case someone else was working on this too)

Code: Select all

///cameraLeftRightPatched
		//[ULES00182v1 - 0x00294C88] 
		//[ULES00182v2 - 0x00294BD8]
		//[ULES00151v1 - 0x00294D3C]
		//[ULES00151v2 - 0x00294D3C]
		//[ULES00151v3 - 0x00294C8C]  
		//[ULUS10041v1 - 0x00294D3C]
		//[ULUS10041v3 - 0x00294C8C] 
		//[ULJM05255   - 0x0029B858] 
		
		//[ULES00503 - 0x0018A280]
		//[ULES00502 - 0x0018A3B8]
		//[ULUS10160 - 0x0018A080]
		//[ULJM05297 - 0x002CE3A4]
		
		
///cameraUpDownPatched
		//[ULES00182v1 - 0x00294D88] 
		//[ULES00182v2 - 0x00294CD8]
		//[ULES00151v1 - 0x00294E3C]
		//[ULES00151v2 - 0x00294E3C]
		//[ULES00151v3 - 0x00294D8C]  
		//[ULUS10041v1 - 0x00294E3C] 
		//[ULUS10041v3 - 0x00294D8C]
		//[ULJM05255   - 0x0029B958] 
		
		//[ULES00503 - 0x0018A388]
		//[ULES00502 - 0x0018A4C0]
		//[ULUS10160 - 0x0018A188]
		//[ULJM05297 - 0x002CE4AC]
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