just recently i stumbled upon this RNG, coined as the mersenne twister. Needless to say, Im looking for a viable source on how this algorithm works , as a games saves data uses an algorithm similar to it and then proceeds to xor each DWORD with a new randomly generator number ( and then hashes is to top it off), combined with the PSP's built in AES cryptographic functions. which i managed to decypher by simply converting some mips code into c code, and using the SED. I still however have not the slightest clue of how it works ( the mersenne twister that is) if anyone can point me in the right direction

, the stuff in wikipedia just scares me
ps. if this is in the wrong subforum for whatever reason feel free to move it
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