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Coding environment, now with 6.60 tests and notes

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doctorgoat
Posts: 264
Joined: Sat Jan 03, 2015 12:19 am

Coding environment, now with 6.60 tests and notes

Post by doctorgoat » Tue Jan 06, 2015 9:50 pm

'm trying to work on a 3.35 exploit.

I can't compile the newest VHBL sources, even for an exploit that's already been completed (just as a test). I can't run the Ruby scripts unless I'm specifically on 1.8.7. I can't get SED to work at all, whether it be the February 02 one or the weird meme one.

I have done everything I can at this point to try to get something to work. I have tons of useful stuff I can't use because nothing will compile.

On a Linux box, I installed the SDK, compiled the toolkit, set Ruby to an older version, and all that's done is make Ruby work (?)

sorry if this is the wrong place, and for the multiple edits

Code: Select all
common/stubs/syscall.c:177: error: 'tSceLibrary' has no member named 'lowest_syscall'



is the type of error i'm getting with the newest vhbl.

UPDATE:
I''m relying on r200 now and I'm having some good results.

I've got direct injection of the old greenscreen test set up for stuff that does work, at least.

My test process right now is just to dump stuff onto names, which is janky but may have potential. I'm decrypting the saves using PPSSPP, then testing them using its debugger.

I have a screening method I'm using to gather new potential games.

For right now, I'm just doing simple overflows.

Didn't work:
Knights in the Nightmare (nothing I can find)
Puzzle Quest
Coded Arms
Wild ArmS XF: Arbitrary save. Bad game.
Mana Khemia: Seems to be using a proprietary format.
NBA2k12: Doesn't seem to care about the save. If it detects anything it doesn't immediately agree with, it reinitializes it.
Crimson Gem Saga: Encrypted in a strange way.

I don't know, but it has potential maybe:
Tactics Ogre: LUCT: Name injection works, but seems to be limited to name opcodes. I don't know if any of them are worth bothering with; 08 seems to be the signifier for the end of a string but it doesn't do anything half the time.

my to-check list:
Resistance: Retribution
Split/second
Untold Legends: Warrior's Code

Stuff that's Vita blacklisted:
http://pastebin.com/dRe0gt3p

Slightly out of date PSN list:
https://www.cheapassgamer.com/topic/281 ... e-on-vita/
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Last edited by doctorgoat on Fri Jan 09, 2015 4:35 am, edited 5 times in total.

doctorgoat
Posts: 264
Joined: Sat Jan 03, 2015 12:19 am

Re: Coding environment, now with 6.60 tests and notes

Post by doctorgoat » Wed Jan 07, 2015 10:49 pm

I added some notes and experiments. If anyone needs someone with a lot of free time, I'm around to try whatever seems like it has potential.

TODAY'S TESTS:
Samurai Warriors: State of War: Extremely pick about save: Modifying it is likely to make the game not read it.
Sonic Rivals & Sonic Rivals 2: Jesus christ, these games don't care at all about what you do. I replaced everything except the header with FF/7F and it didn't care about either and still loaded the numbers. The only thing that crashes is costumes, and that doesn't provide anything useful.
Persona 1: Very open to modification, but I couldn't find anything good.
Harvest Moon: Hero of Leaf Valley: Couldn't find anything useful.
Aedis Eclipse: Couldn't find anything.
GRAW 2: Very open to save modification, does not care what you do. Eventually crashes if it's like, 90% DD and no Ds are seen anywhere in the stack.
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