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Decompiling psp game
Posted: Sat Mar 30, 2013 4:39 pm
by Codewave
Is it possible for one to decompile psp eboots to obtain their source code?
If so can someone please help me in doing it?
Regards
Codewave
Re: Decompiling psp game
Posted: Sat Mar 30, 2013 5:07 pm
by noname120
It's possible to disassemble them.
You first need to download the needed tools:
viewtopic.php?f=2&t=14717 (check the Tools link).
Then do the following:
Code: Select all
prxtool -o yourasmfile.asm -n psp.xml yourmodule.prx
Then build the following:
https://github.com/uofw/uofw/tree/maste ... decompiler
Then you feed it with your disassembled file and it'll produce a nice decompilation.
Re: Decompiling psp game
Posted: Sat Mar 30, 2013 5:10 pm
by preloader
Fully decompiling is not possible but, sometimes If you unpack iso file you can see "blahblah.lua" script like in GtaViceCity's or AngryBirds' iso file. If scripts are not encrypted you can directly edit these scripts with your notepad.
Oh ! I got him totally wrong. noname's method will give you physical memory addresses. You meant eboot.bin dumping ?
Re: Decompiling psp game
Posted: Sat Mar 30, 2013 6:24 pm
by Codewave
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@preloader thanks
@noname120 you are THE MAN

(Someone should make you a vip or a guru

)
Re: Decompiling psp game
Posted: Mon Apr 01, 2013 8:25 pm
by noname120
@noname120 you are THE MAN

(Someone should make you a vip or a guru

)
Haha, thank you

I wouldn't mind being one :p
Re: Decompiling psp game
Posted: Mon Jan 15, 2018 9:23 pm
by Radu13
Hey i can't build this:
https://github.com/uofw/uofw/tree/maste ... decompiler
And how i can change game mechanics?