Total-Noob wrote:It would be a dream if there's also a move function on PSPEMU :O Anyways I think this discovery is too late for the PSP scene ^^
indeed lol, hopefully pspemu wrapper is incomplete here and only gives SCE_ERROR_ERRNO_EINVAL due to incomplete wrapper ? xD
yeah but always some more fun ^^
Acid_Snake wrote:can't we implement it ourselves? or find out how it works and do our own version?
on vita if it isn't doable with kermit, we sure could hack a fake filesystem but not move for real
ok, C1-2858-3 (SCE_ERROR_ERRNO_ECASECLASH) vita error if issued to kermit_msfs_devctl (sub_000022C0) directly lol (although my vita error code should be irrelevant due to vita psp feedback patching :p)
Probably not disabled for nothing I guess
fails right on sceKermit_driver_4F75AA05 command execution, probably because the input has two adresses in psp memory range instead of a valid buffer lol no luck
minimal pretty raw api :
http://github.com/yosh778/vita_kermit/c ... 9119256141