Salmon wrote:Not completely related, however some may find it interesting or useful. It looks like someone has been able to update the psptoolchain GCC version to 4.5.2.
See here.
This is very interesting and sad at the same time. While in the past we had ps2dev as the central repository for the sdk now as said before we see more and more people forking and never discussing about their changes, we have lots of forks and we all compete for the same thing, keep re-inventing the wheel so to say. It would be nice to have again a common toolchain and a set of build scripts available to everyone, i don't mind if people want to use ooPo scripts or mine, or someone else's. What i don't like was the mess of patched copies of svn libs that were on ps2dev, because when it went down, i spent most of the time porting the original libs to proper patches.
I've asked permission to the old authors on ps2dev to try to push upstream the patches to the projects as any good open source should do (imho) but i got no replies. It would be best for everyone for example if i pushed the SDL patch to the SDL project and the same for the other projects but no-one cares.
I just lost the love on the PSP scene, I keep updating my build scripts and keep adding things now and then, either build scripts, patches, ports, ide plugins but just because i like open source. I don't consider myself as the ultimate sdk and libs for the homebrew psp community, that is the reason why my scripts still point to ps2dev.
I do see that the community here at Wololo is very active, and i think this could be a new start for the psp sdk + libs, create a project under the umbrella of wololo in any project hosting site, google code, github, sourceforge, bitbucket... whatever, and everyone who wants to help can submit patches, new libs build scripts, whatever... I would donate all my previous works it the community would want it, in form of build scripts for winXP, win Vista, win 7, Linux, Mac, OpenSolaris, ...
If everyone contributes say 1 bug they fixed on their own set of libs, we would end up with the best SDK ever.
Just think about it!