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PS3 packages and how it leads to PSP signing

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Byte
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Re: PS3 packages and how it leads to PSP signing

Post by Byte » Sat Jan 15, 2011 3:14 am

kgsws wrote:i was able to re-sign official demo (decrypt, encrypt again using my trick) and it worked.
This is great; did you end up with the exact same checksums?

Because of the importance of this development; perhaps create a special "hello world" type program that tells the story of PSP homebrew (nem, swaploit/kxploit, fanjita's work, Open Edition/CFW, Pandora/MMS, etc.)? After Datels's signed updater, this will still be the first actual signed homebrew released and as such has historic significance.
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philleb
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Re: PS3 packages and how it leads to PSP signing

Post by philleb » Sat Jan 15, 2011 4:38 am

JJS wrote:I guess he means building the minis once for PSP and once for PS3 instead of writing a PSP emulator for PS3.
Thats what I mean. Thx.
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SifJar
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Re: PS3 packages and how it leads to PSP signing

Post by SifJar » Sat Jan 15, 2011 12:47 pm

Have you tried signing Noobz's eLoader? It is a standalone eboot, so it may work?

EDIT: And btw, epic work :). As you said this uses a "trick", does that mean it could get blocked? Or was it a "trick" to get the necessary keys somehow and the homebrew is truly properly signed?

kgsws
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Re: PS3 packages and how it leads to PSP signing

Post by kgsws » Sat Jan 15, 2011 2:48 pm

It is properly signed, but it uses precalculated header from existing demo game(s) :)

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VllnHalf
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Re: PS3 packages and how it leads to PSP signing

Post by VllnHalf » Sat Jan 15, 2011 3:02 pm

kgsws wrote:It is properly signed, but it uses precalculated header from existing demo game(s) :)
^.^ Will you be releasing your method or waiting for others to figure it out.
And if you don't mind could you release a tiny hello world as proof of concept to prove your claim.
I'm trapped between idealism and skepticism. I'm optimistic that you're telling the truth.
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kidz axe
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Re: PS3 packages and how it leads to PSP signing

Post by kidz axe » Sat Jan 15, 2011 3:28 pm

VllnHalf wrote:
kgsws wrote:It is properly signed, but it uses precalculated header from existing demo game(s) :)
^.^ Will you be releasing your method or waiting for others to figure it out.
And if you don't mind could you release a tiny hello world as proof of concept to prove your claim.
I'm trapped between idealism and skepticism. I'm optimistic that you're telling the truth.
Yeah, a helloworld would be nice. In the psp-scene, when you make a claim its always good to give evidence or proof. Or else people start calling you a faker or something.
:)

JJS
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Re: PS3 packages and how it leads to PSP signing

Post by JJS » Sat Jan 15, 2011 3:34 pm

Kgsws doesn't have to proof anything to you, so stop asking.

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Re: PS3 packages and how it leads to PSP signing

Post by kidz axe » Sat Jan 15, 2011 3:38 pm

He could release a signed helloworld :roll:
:)

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m0skit0
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Re: PS3 packages and how it leads to PSP signing

Post by m0skit0 » Sat Jan 15, 2011 3:52 pm

This is a programming forum, so keep talking oriented to programming. If anyone releases anything useful to end users, most likely it will be posted on the homebrew forum. So again, keep on-topic.
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kgsws
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Re: PS3 packages and how it leads to PSP signing

Post by kgsws » Sat Jan 15, 2011 4:19 pm

Right now it might not be good idea to release it. I guess sony will do something against it as soon as possible.
But i have idea, i will try to "sign" my own vshmain.prx for 6.20, this way it will be possible to make HEN permanent.
HEN for 6.20 is not permanent now, correct?

EDIT: hmm ok i failed with vshmain.prx, lets try some kernel module ...
EDIT: failed with kernel module, maybe init.prx? hmm later ...
Last edited by kgsws on Sat Jan 15, 2011 6:23 pm, edited 2 times in total.

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