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PS3 packages and how it leads to PSP signing

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Re: PS3 packages and how it leads to PSP signing

Postby Byte » Thu Jan 13, 2011 6:46 am

Davee wrote:no.
see "pre-ipl hashing".


It appears Brokencodes was claiming that he/she found those unknown hashing function(s), it's obviously different from the KIRK stuff we've seen so far as Brokencodes' algorithm is based on the IDEA cipher not AES. Was Brokencodes just creating a smokescreen or was he/she really on to something?

One thing that doesn't add up is that DA was explaining that there's 20 bytes that are unknown, split up in 2 10-byte hashes, but Brokencodes is talking about 2 8-byte hashes.

Edit: some analysis on a ps2dev mirror:
http://lukasz.dk/mirror/forums.ps2dev.o ... ml?t=12519
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Re: PS3 packages and how it leads to PSP signing

Postby m0skit0 » Thu Jan 13, 2011 9:20 am

Brokencode's hash was most likely fake.
I wanna lots of mov al,0xb
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Re: PS3 packages and how it leads to PSP signing

Postby coyotebean » Thu Jan 13, 2011 9:40 am

Take a look at cNagra2::Signature in the source here:
http://trac.eyetvcamd.ump2002.net/brows ... 2.cc?rev=1

I wonder why Sony would use that to protect their IPL. :?:
And the "buff[8] &= 0x7F" will definitely not work in IPL
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Re: PS3 packages and how it leads to PSP signing

Postby philleb » Thu Jan 13, 2011 10:52 am

@m0skit0 I thought ever that Brokencodes is a guy from Datel who released the code for homebrew coders because they wanted to sell their blue pandora battery.
@coyotebean Thanks for the info, ill studi it a bit. I ever thought sony take other ways, but why are codes from the psp kirk cmd in the PS3?
Thx and greets
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Re: PS3 packages and how it leads to PSP signing

Postby Draan » Thu Jan 13, 2011 5:32 pm

philleb wrote: I ever thought sony take other ways, but why are codes from the psp kirk cmd in the PS3?


For running minis.
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Re: PS3 packages and how it leads to PSP signing

Postby Mathieulh » Thu Jan 13, 2011 8:03 pm

Silverspring, can you contact me on msn or irc? I may be onto something.
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Re: PS3 packages and how it leads to PSP signing

Postby philleb » Fri Jan 14, 2011 3:44 pm

Draan wrote:
philleb wrote: I ever thought sony take other ways, but why are codes from the psp kirk cmd in the PS3?


For running minis.

Lol? Just compile it twice -> Finish
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Re: PS3 packages and how it leads to PSP signing

Postby m0skit0 » Fri Jan 14, 2011 4:35 pm

philleb wrote:compile it twice

lolwut?
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Re: PS3 packages and how it leads to PSP signing

Postby JJS » Fri Jan 14, 2011 4:36 pm

I guess he means building the minis once for PSP and once for PS3 instead of writing a PSP emulator for PS3.
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Re: PS3 packages and how it leads to PSP signing

Postby kgsws » Fri Jan 14, 2011 7:32 pm

Ok, i successfully run "signed" homebrew on OFW 5.00, from memstick. 6.35 remains to test.
EDIT: oh yes, it wors on 6.35 OFW :)
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