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PS3 packages and how it leads to PSP signing

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Draan
Posts: 72
Joined: Tue Dec 21, 2010 9:49 pm

Re: PS3 packages and how it leads to PSP signing

Post by Draan »

kgsws wrote:Ok, i successfully run "signed" homebrew on OFW 5.00, from memstick. 6.35 remains to test.
EDIT: oh yes, it wors on 6.35 OFW :)
Wasn't that not possibile with available keys? O.O

Awesome work then!
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kgsws
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Posts: 77
Joined: Wed Jan 05, 2011 9:51 am

Re: PS3 packages and how it leads to PSP signing

Post by kgsws »

Draan wrote:Wasn't that not possibile with available keys? O.O
I used trick to do it, after few hours of thinking how to bypass unleaked keys, i got working idea :)
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VllnHalf
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Re: PS3 packages and how it leads to PSP signing

Post by VllnHalf »

JJS wrote:I guess he means building the minis once for PSP and once for PS3 instead of writing a PSP emulator for PS3.
That's how I read it too. However, I think that would be a bit to much work for Sony.

Congratulation, KGSWS. Did you just sign a simple hello world or was it something else?
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kgsws
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Joined: Wed Jan 05, 2011 9:51 am

Re: PS3 packages and how it leads to PSP signing

Post by kgsws »

VllnHalf wrote:Congratulation, KGSWS. Did you just sign a simple hello world or was it something else?
Thanks :)
My own (unreleased) registry editor app was first. Now also GU reflection example from PSP SDK and few others.

I am still failing to sign doom legacy, it runs on CFW but not on OFW.
Draan
Posts: 72
Joined: Tue Dec 21, 2010 9:49 pm

Re: PS3 packages and how it leads to PSP signing

Post by Draan »

kgsws wrote: I am still failing to sign doom legacy, it runs on CFW but not on OFW.
Maybe it uses some CFW-only feature? Or other restriction?
kgsws
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Posts: 77
Joined: Wed Jan 05, 2011 9:51 am

Re: PS3 packages and how it leads to PSP signing

Post by kgsws »

Draan wrote:Maybe it uses some CFW-only feature? Or other restriction?
I think it rejects "bigger" files (390kb fails, 90kb passes), i still need to do more tests on it.
m0skit0
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Joined: Mon Sep 27, 2010 6:01 pm

Re: PS3 packages and how it leads to PSP signing

Post by m0skit0 »

Nice work, as always ;)
I wanna lots of mov al,0xb
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"just not into this RA stuffz"
Cloudy
Posts: 4
Joined: Sat Jan 15, 2011 12:21 am

Re: PS3 packages and how it leads to PSP signing

Post by Cloudy »

Looks from the source it has some m33 specific things in it - not to mention kernel stuffs. After that has been removed maybe it'll work?

Also, nice work :-)
kgsws
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Posts: 77
Joined: Wed Jan 05, 2011 9:51 am

Re: PS3 packages and how it leads to PSP signing

Post by kgsws »

There seems to be problem with executable size only. Big data block is not problem.
Also, i was able to re-sign official demo (decrypt, encrypt again using my trick) and it worked. Maybe PSP toolchain outputs something strange for bigger code block?

Never mind. I was able to run 153kb file. This should be enough to make ELF loader.
I guess best idea is to make HBL working as "signed" app using this. Of course not now, there is already way to run HBL (or HEN) on latest firmware.

My idea is simple. Make HBL as "signed" app that has all possible user-mode exports, so we won't need to guess NIDS on any FW.
m0skit0
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Re: PS3 packages and how it leads to PSP signing

Post by m0skit0 »

kgsws wrote: Make HBL as "signed" app that has all possible user-mode exports, so we won't need to guess NIDS on any FW.
Nice idea, but that would be huge boost on HBL size, and that's not recommended.
I wanna lots of mov al,0xb
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"just not into this RA stuffz"
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