I'm very experienced with unity, but what is your plugin exactly?Nickolas wrote:Here's the deal. I have been working on a "plugin" for a game engine called Unity3D. Unity executes any C# code located in a (let's say certain) code file in a (again I am too bored to explain, so certain) path. The MAIN file has to be a .cs to be executed (plain code) but I can use libraries and functions in them by calling them from the main file. I want to protect the rest files. What would you recommend? Creating DLLs with my code? Please note that the protection is against the "average coder" so there might be a possibility of RE if I use DLLs.
also the guys over in the unity forums can basically answer anything you throw at them so you should try that
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