Re: [RELEASE] PSPVice 3.2 (C64 emulator)
Posted: Sat Feb 16, 2019 5:41 pm
Some more thoughts on this version:
- Sam's Journey original rom loads fine (!). This didn't work on version 2.
- However, even for Vice version 2, the developers of Sam's Journey recently published an updated rom that uses a compatible module format for the C64-Mini. This version works fine on the old vice 2 psp also. It doesn't support saves, but the emulator has save states.
- The new default palette in Vice 3.2 is different, much worse. In version 2, the hard-coded default was pepto-pal, which is nice and saturated (deep red, deep blue etc.). Now the palette is washed out, too bright, almost looks like highlighter colors (neon yellow etc.). The palette cannot be changed in the psp port. There are several .vpl palette files in the C64 folder, but they are never loaded in.
- Otherwise it ran everything I threw at it.
I will use the older version for now because of the palette issue, but I am very happy that a new version exists now. Once I get the sdk setup again, I might be able to make some contributions (palette change, sid model selection etc.). The menu system seems very easy to understand and flexible, so adding many more options should not be a problem.
- Sam's Journey original rom loads fine (!). This didn't work on version 2.
- However, even for Vice version 2, the developers of Sam's Journey recently published an updated rom that uses a compatible module format for the C64-Mini. This version works fine on the old vice 2 psp also. It doesn't support saves, but the emulator has save states.
- The new default palette in Vice 3.2 is different, much worse. In version 2, the hard-coded default was pepto-pal, which is nice and saturated (deep red, deep blue etc.). Now the palette is washed out, too bright, almost looks like highlighter colors (neon yellow etc.). The palette cannot be changed in the psp port. There are several .vpl palette files in the C64 folder, but they are never loaded in.
- Otherwise it ran everything I threw at it.
I will use the older version for now because of the palette issue, but I am very happy that a new version exists now. Once I get the sdk setup again, I might be able to make some contributions (palette change, sid model selection etc.). The menu system seems very easy to understand and flexible, so adding many more options should not be a problem.


