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[RELEASE] FBA4PSP MOD v12.5.4

Running old school games on your PSP? It's definitely possible
reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

[RELEASE] FBA4PSP MOD v12.5.4

Post by reprep »

Last month i stumbled upon this great FBA port to PSP https://sourceforge.net/projects/fba4psp/ and messed with the source code. Then i found out this pure MIPS written A68K core (MC68000 cpu emulator) https://github.com/dmitrysmagin/fba-a32 ... k/mips32r1 given the common mips architecture between PSP and A320, i ported the A68K core back to PSP and voila, it worked. I wanted to polish the emu some more but sadly it seems it is over my capabilities to do more. I still did a few touches here and there most notably changing the scaling filter from bilinear to point which gets rid of awful blurring of pixels.

It is based on R49 of original FBA4PSP which was never released as a binary afaik. Includes PGM, Cave, CPS, Seta, Sega, Konami and some more cores. Gamelist is included. Cave cames were heavily tested, other games not so much. Please report back any incompatible games, errors etc. Also if you are a PSP dev, i would like to work with you.

binary(supported gamelist is included, create a ROMS directory and put your roms in it): https://transfer.sh/ldFnR/FBA4PSPv12.5.4.zip

source (I havent polished it yet, but here it goes anyways in case i neglect to do so in the future): https://transfer.sh/15Z5fu/fba4psp-code ... 062017.zip
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toBsucht
VIP
Posts: 1937
Joined: Wed Dec 29, 2010 8:15 am
Contact:

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by toBsucht »

Cool i liked to put it at least to my emu list today but it seems to disasppeared.
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reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by reprep »

toBsucht wrote:Cool i liked to put it at least to my emu list today but it seems to disasppeared.
link works fine, send a private message if you still cant download it.
hcf
Posts: 8
Joined: Tue Mar 21, 2017 4:00 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by hcf »

What a nice surprise! I am going to definitely try it this weekend, good work!
reprep wrote:Also if you are a PSP dev, i would like to work with you.
I am an Xbox developer who is now trying to learn PSP development. At the moment I have only done a couple of SDL games and ports for PSP, but anyways... I hope to have some free time this Summer, and it will be very nice to discuss things with you, and search for possible optimizations.

At the moment, I am struggling with the RAM constraints of the PSP. Being used to the "huge amount" of 64 MB that the Xbox has, the 24 available MB of my PSP-1000 don't seem enough for me ;) :lol:

EDIT: I am going to take a look at your source code too, in case that I see something I will let you know. Which makefile do you use?
reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by reprep »

I would advise psp slim, you got more RAM.

just type make all if you want all cores, or make cave, make cps3 etc if you want a spesific core. I mainly tested cave core though.

Shoot me a PM and we can discuss further.
HansieBrok
Posts: 1
Joined: Tue Jul 25, 2017 3:18 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by HansieBrok »

Hi,
I would love to try the mod for fba4psp, but the link doens't work.
Will you please give a new link?
Thanks in advance!
Hans
Tito P B
Posts: 2
Joined: Sun Jun 04, 2017 6:18 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by Tito P B »

The links are off for me
JuanVCS
Posts: 4
Joined: Thu Feb 26, 2015 11:55 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by JuanVCS »

Same here, would very much appreciate reuploads.
esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by esmjanus »

JuanVCS
Posts: 4
Joined: Thu Feb 26, 2015 11:55 pm

Re: [RELEASE] FBA4PSP MOD v12.5.4

Post by JuanVCS »

Awesome, thanks a lot!
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