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[RELEASE] Snes9xTYL Mod 171017
Re: [RELEASE] Snes9xTYL Mod 170521
For myself, I'm too interested in adhock to sacrifice it.
Re: [RELEASE] Snes9xTYL Mod 170521
I'll test it ASAP.
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Re: [RELEASE] Snes9xTYL Mod 170727
First post updated with a new version.
Re: [RELEASE] Snes9xTYL Mod 170828
New version available, details on first post.
Re: [RELEASE] Snes9xTYL Mod 170828
Thanks for your continued updates esmjanus. I think I found a problem with latest compile. The sound quality seems really low compared to previous versions, even at 44100hz. The output volume appears to be slightly lower too. I am using the 'ME' version on a slim 2000. I have tested both PAL and NTSC games, and even deleted all my configs and started from scratch, but I can't seem to solve this sound quality issue. A good game to show the issue is 'Sensible Soccer'. Play it on the 'ME 170727' version, then on 'ME 170828' and listen to the crowd during a match. It is really muffled and low on 'ME 170828'. In the meantime I have dropped back to your 'ME 170727' version, as the sound on this version works perfect for me. Thanks.
Re: [RELEASE] Snes9xTYL Mod 170828
Thanks for the updates esmjanus, is awesome the progress on this mod and finally the Super Double Dragon bug is solved, another old bug that need to be solved is the graphic glitch and sound sttutering in Mortal Kombat 2, 3 and UMK3, you can handle the graphics if you change the video engine to accuracy or by turning off transparencies in menu hack, but the sound in Mk3 and UMK3 I don't found a solution, Thanks for you nice work!
Re: [RELEASE] Snes9xTYL Mod 170828
@esmjanus, thanks for all the work on the emulator. I saw on GitHub that you made a few changes to reduce input lag.
Could you compile and package another release on GitHub.com?
Cheers,
Arne
Could you compile and package another release on GitHub.com?
Cheers,
Arne
Re: [RELEASE] Snes9xTYL Mod 170828
I updated the first post with new version, but I'm not sure if the input lag fix really worksrsn8887 wrote:@esmjanus, thanks for all the work on the emulator. I saw on GitHub that you made a few changes to reduce input lag.
Could you compile and package another release on GitHub.com?
I still don't know how to fix the graphics without breaking performance, but I found a workaround for sound stuttering on UMK3 by increasing APU Cycles ratio to 120.31% on SOUND Menu.Quickgold wrote:another old bug that need to be solved is the graphic glitch and sound sttutering in Mortal Kombat 2, 3 and UMK3, you can handle the graphics if you change the video engine to accuracy or by turning off transparencies in menu hack, but the sound in Mk3 and UMK3 I don't found a solution, Thanks for you nice work!
Re: [RELEASE] Snes9xTYL Mod 171008
@emsjanus: Awesome, thank you for the response and the new release!
I will try it out on the weekend. I love the emulator.
Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...
I will try it out on the weekend. I love the emulator.
Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...
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Re: [RELEASE] Snes9xTYL Mod 171008
I've played Naruto over adhoc with a PSP/Vita, plus there was a eCFW exploit that required a PSP with adhoc. So yeah it should work, but not sure with this emulator.rsn8887 wrote:Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...