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[RELEASE] Snes9xTYL Mod 171017

Running old school games on your PSP? It's definitely possible
Nemo1984
Posts: 12
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nemo1984 » Fri Jun 23, 2017 9:30 pm

For myself, I'm too interested in adhock to sacrifice it.
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Nismo
Posts: 23
Joined: Tue Jul 26, 2011 7:08 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nismo » Wed Jun 28, 2017 7:59 am

I'll test it ASAP.
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esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 170727

Post by esmjanus » Fri Jul 28, 2017 2:50 am

First post updated with a new version.

esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 170828

Post by esmjanus » Tue Aug 29, 2017 12:56 am

New version available, details on first post.

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Oldvic
Posts: 20
Joined: Tue Apr 18, 2017 2:20 am

Re: [RELEASE] Snes9xTYL Mod 170828

Post by Oldvic » Wed Aug 30, 2017 3:22 am

Thanks for your continued updates esmjanus. I think I found a problem with latest compile. The sound quality seems really low compared to previous versions, even at 44100hz. The output volume appears to be slightly lower too. I am using the 'ME' version on a slim 2000. I have tested both PAL and NTSC games, and even deleted all my configs and started from scratch, but I can't seem to solve this sound quality issue. A good game to show the issue is 'Sensible Soccer'. Play it on the 'ME 170727' version, then on 'ME 170828' and listen to the crowd during a match. It is really muffled and low on 'ME 170828'. In the meantime I have dropped back to your 'ME 170727' version, as the sound on this version works perfect for me. Thanks.

Quickgold
Posts: 11
Joined: Sun Feb 14, 2016 3:48 am

Re: [RELEASE] Snes9xTYL Mod 170828

Post by Quickgold » Wed Aug 30, 2017 11:46 am

Thanks for the updates esmjanus, is awesome the progress on this mod and finally the Super Double Dragon bug is solved, another old bug that need to be solved is the graphic glitch and sound sttutering in Mortal Kombat 2, 3 and UMK3, you can handle the graphics if you change the video engine to accuracy or by turning off transparencies in menu hack, but the sound in Mk3 and UMK3 I don't found a solution, Thanks for you nice work!

rsn8887
Posts: 104
Joined: Wed Feb 03, 2016 11:49 pm

Re: [RELEASE] Snes9xTYL Mod 170828

Post by rsn8887 » Fri Oct 13, 2017 4:00 pm

@esmjanus, thanks for all the work on the emulator. I saw on GitHub that you made a few changes to reduce input lag.

Could you compile and package another release on GitHub.com?

Cheers,
Arne

esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 170828

Post by esmjanus » Sat Oct 14, 2017 2:25 am

rsn8887 wrote:@esmjanus, thanks for all the work on the emulator. I saw on GitHub that you made a few changes to reduce input lag.

Could you compile and package another release on GitHub.com?
I updated the first post with new version, but I'm not sure if the input lag fix really works :P
Quickgold wrote:another old bug that need to be solved is the graphic glitch and sound sttutering in Mortal Kombat 2, 3 and UMK3, you can handle the graphics if you change the video engine to accuracy or by turning off transparencies in menu hack, but the sound in Mk3 and UMK3 I don't found a solution, Thanks for you nice work!
I still don't know how to fix the graphics without breaking performance, but I found a workaround for sound stuttering on UMK3 by increasing APU Cycles ratio to 120.31% on SOUND Menu.

rsn8887
Posts: 104
Joined: Wed Feb 03, 2016 11:49 pm

Re: [RELEASE] Snes9xTYL Mod 171008

Post by rsn8887 » Sat Oct 14, 2017 4:25 am

@emsjanus: Awesome, thank you for the response and the new release!

I will try it out on the weekend. I love the emulator.

Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...

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dmaskell92
Posts: 1121
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: [RELEASE] Snes9xTYL Mod 171008

Post by dmaskell92 » Sat Oct 14, 2017 4:20 pm

rsn8887 wrote:Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...
I've played Naruto over adhoc with a PSP/Vita, plus there was a eCFW exploit that required a PSP with adhoc. So yeah it should work, but not sure with this emulator.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA 3.0
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