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[RELEASE] Snes9xTYL Mod 171017

Running old school games on your PSP? It's definitely possible
Butcher
Posts: 317
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher »

No ram problem - i think the ME 2.3 problem compatybility . Tray un CFW and run on PRO-C CFW and will work


PS I think u use latest ME 2.3 becouse u dont posted what version use old or latest only 6.60 ME-??
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Nismo
Posts: 23
Joined: Tue Jul 26, 2011 7:08 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nismo »

It's CFW 6.60 ME-1.6.

What PSP model do you have?

I have no problem with any other emulators.

As far I know CFW PRO firmwares are not permanent and are less compatible with old homebrew.
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Butcher
Posts: 317
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher »

PRO an ME are permanent - only on 1000-2000 models PSP - on 300x-E100x is some like 6.20 Perm or Infinity 6.6X (No have that models so not tested but peopol post that is so its)

And PRO version have much more options and compatybility - for my work all on 6.60 PRO-C and have 1x1004 and 2x2004/3 PSP


Update to latest ME2.3 or PRO-C


U have LCFW na CFW in PRO-C or ME always was that

Only when u have 300x-E100x thay arent any method full CFW (Its one 6.20 and infinity now 6.6X to get perm )
But normal u cannot use PERM patch to 300x-E100x only LCFW


But botch CFW are good - ME- Minimal Edition and PRO - proffesional . I prefer PRO-C used form day 1 made of it bakc years ago.

Only ME its good by LEDA - if u wonna run 1.50 very old kernel Homebrews on PRo leda dont work but u cann also run some 5.XX CFW from MSPD to have that support in some app
Nismo
Posts: 23
Joined: Tue Jul 26, 2011 7:08 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nismo »

Thanks for your answer, I'll try to update and see if that works.

Regards.
reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by reprep »

-Added standby/sleep mode on ME version,

This just made my day
Butcher
Posts: 317
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher »

I never when haved PSP in 2005-2008 years or now - used maybe standbay mode /sleep mode on PSP like one - only for test. When i not use PSP i shoutdown it - for my no use option in PSP or emulator
reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by reprep »

my psp go doesn't have permanent cfw (6.60, i dont want to use infinity since it has a brick risk even if it is low), plus even if it had permanent cfw, wake up from sleep is very fast, much much faster than boot, i would still prefer sleep. So when i play outside, i just slide in psp go when i have work, slide it out when i can play back again. Perfect.

for example, 3ds drains a lot of battery when it is in sleep, luckily psp/vita's sleep mode is batter friendly.
Nismo
Posts: 23
Joined: Tue Jul 26, 2011 7:08 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nismo »

I updated to 6.60 ME 2.3, still the same issues, nothing changed. I still don't think it's a firmware related issue.

@Butcher you said no ram problem, do you have a psp 1000/ fat version?

Thanks.
Butcher
Posts: 317
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher »

I writed what PSP i have

PSP 1x1004 Fat
PSP 1x2003 Slim
PSP 1x2004 Slim

All on 6.60 PRO-C latest (Permanent patched)

on all PSP have latest PSP emulators and current version Snes emu - and on all Emulators work perfect and load games also perfect
Butcher
Posts: 317
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher »

Also loaded emulator this for test on PC on PPSSPP emulator 1.4.2 and work perfect
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