Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Posted: Tue Sep 19, 2017 3:16 pm
Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
Gaming/Programming community
https://wololo.net/talk/
Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
Usually the mp3's come with the correct names inside the compressed fileSergio Biston wrote:Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
I have each file named sequentially eg. Snatcher CD (E)_01.iso, Snatcher CD (E)_02.mp3, Snatcher CD (E)_03.mp3, Snatcher CD (E)_04.mp3.....etc. I have posted my 'Snatcher' cue file below to show example.Sergio Biston wrote:Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
Notaz improved some CD stuff in v1.91, eg. Road Avenger is barely playable in v1.51b, and often crashes, but plays pretty much perfect in v1.91.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
Thanks Robson. I used 1.51b but the problem persists. The games are Spiderman Vs King Pin and Jurassic Park, the only ones I tested. PSP 2000, US isos.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
Are you using the fast graphics renderer? Use Vsync - "never" or "sometimes" and/or Frameskip - AutoSergio Biston wrote:Thanks Robson. I used 1.51b but the problem persists. The games are Spiderman Vs King Pin and Jurassic Park, the only ones I tested. PSP 2000, US isos.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
SRM saves now works Ok.robson.santana wrote:New provisional version released
Mr. Santanarobson.santana wrote:New provisional version released