Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
[RELEASE] PicoDrive 1.92 - with SVP dynarec
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Usually the mp3's come with the correct names inside the compressed fileSergio Biston wrote:Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
I have each file named sequentially eg. Snatcher CD (E)_01.iso, Snatcher CD (E)_02.mp3, Snatcher CD (E)_03.mp3, Snatcher CD (E)_04.mp3.....etc. I have posted my 'Snatcher' cue file below to show example.Sergio Biston wrote:Thank you. But what should be the name for the mp3 files?Try with cue, iso and mp3. I have my CD games ripped this way and it works pretty well
There are some other things you can do improve things if you're getting a lot of skipping:
Use the European PAL versions (Mega CD) of Sega CD games if they exist. They only need to run at 50fps to be at full speed, so any frameskip would only kick in when framerate drops below 50fps, rather than the 60fps for US NTSC games.
Reduce 'Sound Quality' from '44100hz' to '22050' as it's less cpu intensive.
In 'Sega/Mega CD' options, try disabling 'Scale/Rot. fx' and 'Accurate sync for CPU's' if the game doesn't need it. 'Scale/Rot. fx' is used for 'Scaling and Rotation'. It is sometimes only used in small sections of certain games (eg. in 'Jaguar XJ220', it is only used to show the rotating track map when choosing a circuit), but for some other games it is essential (eg. 'Wheel of Fortune' needs it enabled to display the 'Wheel'). I tend to leave it off (unless it's obvious a game needs it) as many games don't use it.
- Snatcher (Euro) Mega CD cue file contents (click here):
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Notaz improved some CD stuff in v1.91, eg. Road Avenger is barely playable in v1.51b, and often crashes, but plays pretty much perfect in v1.91.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Thanks Robson. I used 1.51b but the problem persists. The games are Spiderman Vs King Pin and Jurassic Park, the only ones I tested. PSP 2000, US isos.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Are you using the fast graphics renderer? Use Vsync - "never" or "sometimes" and/or Frameskip - AutoSergio Biston wrote:Thanks Robson. I used 1.51b but the problem persists. The games are Spiderman Vs King Pin and Jurassic Park, the only ones I tested. PSP 2000, US isos.robson.santana wrote:The developer notaz when he entered the 32x code, he changed the memory manager code to support 32x memory management. Looking at the Sega CD emulation run, I saw that this new memory management code is slower than the old one. When background music is disabled, the CPU is relieved and emulates in a timely manner, eliminating glitches. For now I recommend emulating Sega CD games in version 1.51b and would appreciate if you informs which games give problems.Sergio Biston wrote:Im having issues when using Sega CD isos. I have both bin and cue files but when playing the game and soundtrack "stutters". It slowdowns so much that It cannot be played. When turning background music off the game plays fine. Any advices?
I tested the Spiderman game and really the sound was stuttering. But after changing the vsync settings the game ran normally
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
New provisional version released
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
SRM saves now works Ok.robson.santana wrote:New provisional version released
Big thx
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Mr. Santanarobson.santana wrote:New provisional version released
The new provisional version had problems with sleep mode.
I am testing the sleep mode and I let my PSP on sleep mode for less than 10 minutes, suddenly the emulator freezes. Nothing can be done at all, except pressing home button and exit the apps.
Would you mind to fix the problem as the problem didn't occur with the previous iteration?
Thanks