Hi, can you put this fail in this page, please? https://github.com/robson-alcantara/picodrive/issues . Thanks for contributepanther123 wrote:just thought to let you know that Lunar 2:Eternal Blue is not working either,but it was working fine in picodrive 1.51
I just a black screen,but no psp freeze when loading it up...
[RELEASE] PicoDrive 1.92 - with SVP dynarec
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Re: PicoDrive 1.91 (PSP)
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Awesome nice version, but 32X emulation is too slow, well you can't ask too much to the nice old PSP, keep the nice job!
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
No, the PSP can emulate 32x in a decent way, if use a dynarec.Quickgold wrote:Awesome nice version, but 32X emulation is too slow, well you can't ask too much to the nice old PSP, keep the nice job!
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
After thinking about it, maybe I should ask - what settings are you using to get 32X roms working, and which ones work with what settings?
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- Posts: 84
- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
For me, any 32x rom run very slow, set frameskip to 0, try all 32x renderers, no bios is need. Reducing SH2 cycles you gain any speed, however, will be playable only if a dynarec is implementedDigitsie wrote:After thinking about it, maybe I should ask - what settings are you using to get 32X roms working, and which ones work with what settings?
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Do you have any future plan for implement dynarec with 32X? (Retroarch does with picodrive in their port for android).robson.santana wrote:For me, any 32x rom run very slow, set frameskip to 0, try all 32x renderers, no bios is need. Reducing SH2 cycles you gain any speed, however, will be playable only if a dynarec is implementedDigitsie wrote:After thinking about it, maybe I should ask - what settings are you using to get 32X roms working, and which ones work with what settings?
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- Posts: 84
- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
I have not decided yet, but if I try, it will be slow. Picodrive has this dynarec for arm since old versionsQuickgold wrote:Do you have any future plan for implement dynarec with 32X? (Retroarch does with picodrive in their port for android).robson.santana wrote:For me, any 32x rom run very slow, set frameskip to 0, try all 32x renderers, no bios is need. Reducing SH2 cycles you gain any speed, however, will be playable only if a dynarec is implementedDigitsie wrote:After thinking about it, maybe I should ask - what settings are you using to get 32X roms working, and which ones work with what settings?
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Re: PicoDrive 1.91 (PSP) - with SVP dynarec
The collision detection doesn't work on Star Wars for the Master System.
This is a common flaw present in every single Master System emulator (MasterBoy, SMS Plus, e[mulator], MMS Plus, PSP Master) for PSP for this game.
Can it be fixed?
This is a common flaw present in every single Master System emulator (MasterBoy, SMS Plus, e[mulator], MMS Plus, PSP Master) for PSP for this game.
Can it be fixed?
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- Posts: 84
- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
Yes, it can be fixed. This error is in the z80 core I think. Difficult to locate. My work in this emulator was to port version 1.91 to the PSP and implement the SVP dynarec. For now I'm taking a break to go on with life. If I go back to work on this project, it will be in the SH2 recompiler. But the code is open and anyone can contribute. Best regards.bosshunter wrote:The collision detection doesn't work on Star Wars for the Master System.
This is a common flaw present in every single Master System emulator (MasterBoy, SMS Plus, e[mulator], MMS Plus, PSP Master) for PSP for this game.
Can it be fixed?
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- Posts: 84
- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP) - with SVP dynarec
What are the mega drive and sega cd games that are only compatible with this version?