https://github.com/robson-alcantara/pic ... 1.92.3.zip (v1.92.3 - current version)
#features
* Fix graphical issues for accurate renderer (e.g.: some Super Street Fighter II backgrouds). by notaz
+ 4:3 screen size option for Master System games (probably in the future, the emulator will decide the parameters as the game)
https://github.com/robson-alcantara/pic ... 1.92.2.rar (v1.92.2 - previous version)
#features
* Fix graphical issue: black/shadows bands when use accurate renderer in some games like: Fantastic Dizzy, Test Drive 2, Sonic 3d Blast, Subterrania etc (provisional fix)
* Fix fps issue when use sometimes vsync for PAL games (provisional fix)
* Fix sound issue when use frequencies below 44khz for NTSC games (provisional fix)
* Fixed upper limit for CPU clock
* Various compatibility and bug fixes
- Some assembly modules have been disabled because they are outdated. Will be reactivated in the future
https://github.com/robson-alcantara/pic ... .91.17.rar (v1.91.17 - previous version)
#features
- Fix some bugs in SMS games (e.g.: Star Wars collision dections fails)
- Fix and reuse of the assembly memory manager (the best in speed and compatibility)
- Changes in the lower limits of the screen ratio
- fixed bug in clock time
- better support for suspension and wakeup (still having problems for sega cd games)
- changelog file included in pack
- re-added gamma adjust
- re-added black level adjust
- fix some freezes for SVP dynarec (-2FPS)
- less instructions for SVP dynarec (+5FPS)
- revert to c code for Yamaha sound chip (best peformance)
- bug fix: option for Sega CD CPUs sync not working in 16.12.2016 build
- same emulation speed then version 1.51b for Mega Drive/Genesis games
- fast show rom list
- some asm code for Yamaha sound chip
- added option for Sega CD CPUs sync (speed-up for some games)
- less instructions for SVP dynarec
- bug fix: sega cd audio tracks in correct order
- more asm code to svp dynarec
- status line in main menu working
- bug fix: remove accidental wip svp code
- analog control working
- bug fix: svp dynarec freeze
- bug fix: load state background
- bug fix: accurate renderer
- SVP dynarec (mirror tracks don't work) - the source code can be used in PS2, Neo Geo X, Dingoo, GCW Zero and anothers MIPS based devices
- option to keep sound while slowdown
- bug fix: load state will not change renderer
https://drive.google.com/open?id=0B792k ... E5GcUFab0U (v1.91 21.10.2016 - previous version, sega cd audio cd working)
#features:
- more screen size options
- re-added vsync options
- bug fix: save vsync options
- correct aspect ratio for games that use both resolutions (e.g.: Sonic CD, Sonic 3D Blast, UMK3, Monster World IV)
- svp cycles option
- more asm code (renderer and memory)
source code: https://github.com/robson-alcantara/picodrive
Games that are now compatible:
Mega Drive (Genesis):
- Landstalker
- Herzog Zwei
- Cave Story (last version)
- Sonic 4 in 1
- Super Monaco GP (without graphics glitchs)
- Subterrania
- James Pond 3
- Skeleton Krew (6 buttons support)
- Test Drive II (playable)
Sega CD:
- Snatcher
- Road Avenger
- Surgical Strike (32x-CD)
ps.: for Sega CD games, I recommend the version 1.51b, is more faster.
Built in Flores, Pernambuco, Brazil
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