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[RELEASE] PicoDrive 1.92 - with SVP dynarec
Re: PicoDrive 1.91 (PSP)
Has Picodrive ever managed to get the translated Phantasy Star II Text Adventures to work? I can only get them to work on Fusion so far, but not Pico.
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- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP)
Hi, can you put this fail in this page, please? https://github.com/robson-alcantara/picodrive/issues . Thanks for contribute
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Re: PicoDrive 1.91 (PSP)
Just to answer my own question - yes, they work.
Now trying to figure out how to get 32X working - three bios, root directory of PicoDrive, yes?... I'm not -exactly- sure whether the problem is with me (most likely), the bios configuration set up, or not. Which 32X congigurations and games have you been able to get working with this?
Now trying to figure out how to get 32X working - three bios, root directory of PicoDrive, yes?... I'm not -exactly- sure whether the problem is with me (most likely), the bios configuration set up, or not. Which 32X congigurations and games have you been able to get working with this?
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Re: PicoDrive 1.91 (PSP)
just thought to let you know that Lunar 2:Eternal Blue is not working either,but it was working fine in picodrive 1.51
I just a black screen,but no psp freeze when loading it up...
I just a black screen,but no psp freeze when loading it up...
Re: PicoDrive 1.91 (PSP)
I just looked at Lunar Eternal Blue and it works for me, as a .bin / .cue (not stored in a zip or anything.)
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Re: PicoDrive 1.91 (PSP)
I run 32x games without bios files
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- Posts: 84
- Joined: Mon Sep 26, 2016 11:45 pm
Re: PicoDrive 1.91 (PSP)
current development status: https://www.youtube.com/watch?v=On5FR5qrvog
Re: PicoDrive 1.91 (PSP)
Haven't figured out which 32X games work, haven't gotten any succesfully on a PSP1000 yet.
On the bright side, haven't run into a genesis game with a problem and the Sega CDs I've run have worked pretty well for me, yet.
The ones I used to have a problem with don't seem to be problematic anymore.
On the bright side, haven't run into a genesis game with a problem and the Sega CDs I've run have worked pretty well for me, yet.
The ones I used to have a problem with don't seem to be problematic anymore.
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Re: PicoDrive 1.91 (PSP)
that is quite weird,it doesn't boot at all for me(psp slim-2000);do i absolutely need a .cue fileZ?i never needed it before....Digitsie wrote:I just looked at Lunar Eternal Blue and it works for me, as a .bin / .cue (not stored in a zip or anything.)
Re: PicoDrive 1.91 (PSP)
Dunno, I remember having trouble with .bins sometimes so I just ran the .cue's.
My directory structure was like:
ROM ----
|
SEGA CD
|
[NAME}
|
.bin / .cue files
Then whenever I ran a CD, I ran the .cue for it. Isn't that how it's supposed to go?
My directory structure was like:
ROM ----
|
SEGA CD
|
[NAME}
|
.bin / .cue files
Then whenever I ran a CD, I ran the .cue for it. Isn't that how it's supposed to go?