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[RELEASE] PicoDrive 1.92 - with SVP dynarec

Running old school games on your PSP? It's definitely possible
Digitsie
Posts: 7
Joined: Fri Oct 21, 2016 12:15 am

Re: PicoDrive 1.91 (PSP)

Post by Digitsie »

Has Picodrive ever managed to get the translated Phantasy Star II Text Adventures to work? I can only get them to work on Fusion so far, but not Pico.
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robson.santana
Posts: 84
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP)

Post by robson.santana »

Hi, can you put this fail in this page, please? https://github.com/robson-alcantara/picodrive/issues . Thanks for contribute
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Digitsie
Posts: 7
Joined: Fri Oct 21, 2016 12:15 am

Re: PicoDrive 1.91 (PSP)

Post by Digitsie »

Just to answer my own question - yes, they work.

Now trying to figure out how to get 32X working - three bios, root directory of PicoDrive, yes?... I'm not -exactly- sure whether the problem is with me (most likely), the bios configuration set up, or not. Which 32X congigurations and games have you been able to get working with this?
panther123
Posts: 2
Joined: Sun Oct 23, 2016 3:43 am

Re: PicoDrive 1.91 (PSP)

Post by panther123 »

just thought to let you know that Lunar 2:Eternal Blue is not working either,but it was working fine in picodrive 1.51 :|
I just a black screen,but no psp freeze when loading it up...
Digitsie
Posts: 7
Joined: Fri Oct 21, 2016 12:15 am

Re: PicoDrive 1.91 (PSP)

Post by Digitsie »

I just looked at Lunar Eternal Blue and it works for me, as a .bin / .cue (not stored in a zip or anything.)
robson.santana
Posts: 84
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP)

Post by robson.santana »

I run 32x games without bios files
robson.santana
Posts: 84
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP)

Post by robson.santana »

current development status: https://www.youtube.com/watch?v=On5FR5qrvog
Digitsie
Posts: 7
Joined: Fri Oct 21, 2016 12:15 am

Re: PicoDrive 1.91 (PSP)

Post by Digitsie »

Haven't figured out which 32X games work, haven't gotten any succesfully on a PSP1000 yet.

On the bright side, haven't run into a genesis game with a problem and the Sega CDs I've run have worked pretty well for me, yet.

The ones I used to have a problem with don't seem to be problematic anymore.
panther123
Posts: 2
Joined: Sun Oct 23, 2016 3:43 am

Re: PicoDrive 1.91 (PSP)

Post by panther123 »

Digitsie wrote:I just looked at Lunar Eternal Blue and it works for me, as a .bin / .cue (not stored in a zip or anything.)
that is quite weird,it doesn't boot at all for me(psp slim-2000);do i absolutely need a .cue fileZ?i never needed it before....
Digitsie
Posts: 7
Joined: Fri Oct 21, 2016 12:15 am

Re: PicoDrive 1.91 (PSP)

Post by Digitsie »

Dunno, I remember having trouble with .bins sometimes so I just ran the .cue's.

My directory structure was like:

ROM ----
|
SEGA CD
|
[NAME}
|
.bin / .cue files

Then whenever I ran a CD, I ran the .cue for it. Isn't that how it's supposed to go?
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