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[RELEASE] PicoDrive 1.92 - with SVP dynarec

Running old school games on your PSP? It's definitely possible
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Nismo
Posts: 23
Joined: Tue Jul 26, 2011 7:08 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by Nismo » Sat May 27, 2017 3:02 am

Thank you very much, I really appreciate your work.

And thanks about the VR (non 32X) info.

Regards.
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pethronos
Posts: 1
Joined: Sun Jul 02, 2017 10:23 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by pethronos » Sun Jul 02, 2017 10:32 pm

Hey!! I've found some graphical and sound issues in Monster World IV. I'm sure it's not difficult to fix. Good luck and thanks for the new releases! :D
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cualquiercosa327
Posts: 29
Joined: Fri Dec 07, 2012 11:22 am

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by cualquiercosa327 » Mon Jul 03, 2017 11:02 am

Thanks for your work

robson.santana
Posts: 79
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by robson.santana » Mon Jul 03, 2017 11:50 pm

pethronos wrote:Hey!! I've found some graphical and sound issues in Monster World IV. I'm sure it's not difficult to fix. Good luck and thanks for the new releases! :D
I quickly run the game and heard the problem in the sound, but not the problem in the graphics. The game run correctly in version 1.51b, and this helps in the correction.

https://github.com/robson-alcantara/picodrive/issues/21
Last edited by robson.santana on Mon Jul 03, 2017 11:53 pm, edited 1 time in total.

robson.santana
Posts: 79
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by robson.santana » Mon Jul 03, 2017 11:51 pm

cualquiercosa327 wrote:Thanks for your work
Enjoy :)

robson.santana
Posts: 79
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by robson.santana » Sat Jul 08, 2017 6:19 pm

Butcher wrote:Some tip if any game can change controls in it - not have use MACROFIRE - u can in it mapp any PSP button to act like anotcher like example Dpad like Analog or Analog like Dpad or X like O or O like X etc many combination.
I still do not understand :|

pumpkin_link
Posts: 3
Joined: Sat Jul 29, 2017 5:15 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by pumpkin_link » Sat Jul 29, 2017 5:18 pm

So apparently the Black level adjust under display options was removed? I liked that one... :(

robson.santana
Posts: 79
Joined: Mon Sep 26, 2016 11:45 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by robson.santana » Sat Jul 29, 2017 5:39 pm

pumpkin_link wrote:So apparently the Black level adjust under display options was removed? I liked that one... :(
The feature is in the emulator, but the option is not. It is not because this graphical interface was developed after the last official version for psp. And this option was specific to the PSP. In a future version I will re-add.

https://github.com/robson-alcantara/picodrive/issues/22

pumpkin_link
Posts: 3
Joined: Sat Jul 29, 2017 5:15 pm

Re: PicoDrive 1.91 (PSP)

Post by pumpkin_link » Sat Jul 29, 2017 5:48 pm

Dark Ronin wrote:Still, it cannot boot Sub-Terrania... Nice work though, keep it up!
SubTerrania is playable on DGEN 1.70 Lite RX, I actually have this emulator on my psp just for this single game.

pumpkin_link
Posts: 3
Joined: Sat Jul 29, 2017 5:15 pm

Re: PicoDrive 1.91 (PSP) - with SVP dynarec

Post by pumpkin_link » Sat Jul 29, 2017 5:50 pm

robson.santana wrote:
pumpkin_link wrote:So apparently the Black level adjust under display options was removed? I liked that one... :(
The feature is in the emulator, but the option is not. It is not because this graphical interface was developed after the last official version for psp. And this option was specific to the PSP. In a future version I will re-add.

https://github.com/robson-alcantara/picodrive/issues/22
nice to hear that, thanks! :)
also, nice work, it is good to see that the PSP homebrew scene is still alive.

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