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s9xTYLmecm installation?

Running old school games on your PSP? It's definitely possible
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MadZiontist
Posts: 553
Joined: Sun Mar 18, 2012 3:14 am
Location: Rap City

Re: s9xTYLmecm installation?

Post by MadZiontist » Fri Sep 26, 2014 3:42 pm

Daniel_Davies85 wrote:
MadZiontist wrote:
Daniel_Davies85 wrote:I came on here tonight looking for advice on a SNES emulator for PSV and stumbled across this topic.

Went with the advice given of using Euohoria and I'm pleasantly surprised. The menu musical are a lovely touch and I've spent more time listening to them than actually playing a game.

Is there any way to edit/add to them?
Yes there is a way to customize your own soundtrack. You HAVE to use SPC files for one thing. They're SNES format music files. In the SNES9X Emu's "DATA" folder, you'll find a folder named "MUSIC.zip". All you need to do to have a custom soundtrack, is to zip up the SPC files you want to use into an archive called MUSIC.zip. You can listen to SPC files (in order to preview them, or just for enjoyment's sake :) ) using WinAmp, with the SPC plugin installed. I have everything necessary, including a (practically) bottomless pit of SNES SPC tracks. I don't know if I'm allowed to post them here or not. So I'm gonna error on the side of caution, unless/until it gets moderator approval.
Well here's hoping a mod looks at this and gives it the ok, I'd love to hear more tracks in my menu.

Thanks for the info anyways.

On another note I've come across a couple of issues.

I was playing Lufia last night (never played it before and heard its awesome) started falling asleep so saved it at the church place. It came to a screen where it said "enjoy the rest you have earned" or something along those lines,

I pressed the sleep button on the Vita and went to bed, woke up this morning and fired up the vita to be greeted by that same screen but nothing would work. Pressing start + select did nothing. So I restarted the Vita, went back to Euphoria, loaded up Lufia and... No save file. All wasted time.

Is this a common thing where you can't actually save your game?

On a similar note, when I save state and then load state I lose all sound so I don't really want to use that option either.

Any solutions to my saving issues?

Edit: just tested super mario world and that seems to save fine. Maybe something just went wrong with Lufia, I'll try again tonight.

Still getting the same issue with losing sound after loading a save state though, tried on several games and it's the same with them all.

Thanks.
Sorry, I have no idea what's up, as far as the cause and solution to the saving issues you're having. I'm at the emulator's Load/Save settings right now. I see that there's a couple of options which may help (or not...I don't know for sure). Anyways, one option you can try is to setup an Autosavestate. You turn this option on, and then set the frequency at which you want the emu to auto-save. You can choose from between every 1-5 minutes. There's also an option to Autosave updated SRAM. According to the emu, this option "Allows to have SRAM saved after each change". If turning on the Autosavestate option doesn't help, you could try turning on the "Autosave updated SRAM" option. Let me know how this works out. Oh, and I'm pretty sure that it's alright for me to post up those SPC files, as the emu already has them i it anyways, and I believe this site hosts the same emu with those SPC files. I mean they're not ROMs or an illegal BIOS or anything. So I'll work on uploading my SPC files, and will post u a link when ready.
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Lord Light
Posts: 16
Joined: Sun Feb 09, 2014 7:56 am

Re: s9xTYLmecm installation?

Post by Lord Light » Sun Sep 28, 2014 6:48 am

I couldn't even get it to back out to other folders with triangle,it refused to recognize it's location in the memory card's directory at all. I did however, manage to resolve this by deleting the .ini file with the bad directory reference, and allowing it to recreate it from scratch on it's next boot.

I still get slowdown on yoshi's island, the boss of X2, and super mario rpg, but several others appear to run with some degree of reliability. I guess this is just as good as it's going to get, unfortunately.

Thanks for your help anyway.

(And Overclocked Remix hosts in addition to their fan-produced musical content, SPC files for the tracks of old games, and might make a worthwhile resource) (Doubt this is a violation, but will happily remove it if so.)
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bopz44
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Joined: Tue Dec 10, 2013 11:03 am

Re: s9xTYLmecm installation?

Post by bopz44 » Sun Sep 28, 2014 4:41 pm

I never understood how they made neo geo games run full speed on psp but not snes games :(

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reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: s9xTYLmecm installation?

Post by reprep » Sun Sep 28, 2014 4:44 pm

bopz44 wrote:I never understood how they made neo geo games run full speed on psp but not snes games :(
mostly because of special chips SNES used. some of them were more powerful than snes itself.

AnotherLife
Posts: 39
Joined: Sun Mar 30, 2014 12:36 am

Re: s9xTYLmecm installation?

Post by AnotherLife » Thu Oct 02, 2014 11:23 pm

Try the auto update SRAM option.

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