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s9xTYLmecm installation?

Running old school games on your PSP? It's definitely possible
Lord Light
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s9xTYLmecm installation?

Post by Lord Light » Fri Sep 12, 2014 6:02 pm

Tried the more modern version of this to (yet again) try and find a snes emulator which would run at something approaching normal speed. Still doesn't manage it, though I notice that it includes 2 .prx files in the folder with the eboot. However, no installation instructions, nor was google helpful. (The only instructions I found were for old Kexploited versions for antiquated CFW's) Are these supposed to be shifted over to the plugins folder, or does the eboot utilize them from where they are?

Or am I barking up the wrong tree and not going to find a SNES emulator that runs at something approaching normal speed?

(Realizes this is probably a foolish question.)
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AnotherLife
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Re: s9xTYLmecm installation?

Post by AnotherLife » Sun Sep 21, 2014 4:21 pm

Speed is fine on most games, what games did you try? Which emu version?
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MadZiontist
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Re: s9xTYLmecm installation?

Post by MadZiontist » Mon Sep 22, 2014 1:13 pm

The .prx files are supposed to remain where they are in the emu's folder. The PSP uses .prx files in various ways. They're not just used as plugins, and not only to just be placed in the SEPLUGINS folder. Anyways, here's my favorite SNES emu for the PSP. Runs pretty well AFAIC, particularly considering the current PSP SNES emu scene. It's called SNES9XTYLmecm [v0.4.2-091127-Fix 2]. It features ADHOC, though I haven't tested that particular feature out yet. I also included a 6-pack of SNES homebrew ROMs. Have fun. Oh, and one of those homebrew ROMs is a pretty interesting demo. ;)

http://www.mediafire.com/download/ek2wljosdicpky9


*EDIT**:

Oh, and there's approx. 45 custom backgrounds to choose from for the menu. Just be sure to turn off the menu music before switching between them, and wait for the memory stick light to stop flashing before swapping through them, or the emu might crash.
PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon

Lord Light
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Re: s9xTYLmecm installation?

Post by Lord Light » Wed Sep 24, 2014 9:53 pm

Running Snes9xTYL 0.4.2 mod rev 26. Was found on these forums. Running either 6.60 pro C (fix 3), or 6.60 LME.

Games tried included Super Metroid Redesign (Same problems existed with standard), Megaman X2, and X3, Kirby Superstar, Terranigma, and Legend of Zelda Parallel Worlds (same problems existed with the original LttP), and Bahamuts Lagoon.

Edit: If it matters, other titles I'd like to get running in addition to the above would include Super Mario RPG (Armageddon 6.1 patch, if it's relevant), Chrono Trigger (Lavos awakening patch, again if relevant), and Final Fantasy 6 (Brave New World patch, again, if relevant), and Super Mario World 2 (Both standard and a few patched versions.), though I haven't got around to trying those yet.

MadZiontist, your version doesn't work for me at all, it proceeds to crash at game selection screen saying "error reading memory card, please verify with PC card reader, it may be corrupted." (Though the card obviously still reads in other applications)

Edit: Ah, looking at the .ini file, it appears to be referencing an invalid ms0 directory, not matching that found on my card. Could this be the problem?

As for performance, it varied from title to title, but terranigma lagged signifcantly during town movement and slowed to a crawl when any text box opened. the X games ran decently till random slowdown struck during boss fights, and there were various issues large or small in terms of speed issues on each of the others I attempted to run. Some are slow enough to just be flat unplayable (Kirby, Bahamuts Lagoon), others are only slow under certain conditions (X games, Super Metroid)

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MadZiontist
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Re: s9xTYLmecm installation?

Post by MadZiontist » Thu Sep 25, 2014 8:53 am

Lord Light wrote:Running Snes9xTYL 0.4.2 mod rev 26. Was found on these forums. Running either 6.60 pro C (fix 3), or 6.60 LME.

Games tried included Super Metroid Redesign (Same problems existed with standard), Megaman X2, and X3, Kirby Superstar, Terranigma, and Legend of Zelda Parallel Worlds (same problems existed with the original LttP), and Bahamuts Lagoon.

Edit: If it matters, other titles I'd like to get running in addition to the above would include Super Mario RPG (Armageddon 6.1 patch, if it's relevant), Chrono Trigger (Lavos awakening patch, again if relevant), and Final Fantasy 6 (Brave New World patch, again, if relevant), and Super Mario World 2 (Both standard and a few patched versions.), though I haven't got around to trying those yet.

MadZiontist, your version doesn't work for me at all, it proceeds to crash at game selection screen saying "error reading memory card, please verify with PC card reader, it may be corrupted." (Though the card obviously still reads in other applications)

Edit: Ah, looking at the .ini file, it appears to be referencing an invalid ms0 directory, not matching that found on my card. Could this be the problem?

As for performance, it varied from title to title, but terranigma lagged signifcantly during town movement and slowed to a crawl when any text box opened. the X games ran decently till random slowdown struck during boss fights, and there were various issues large or small in terms of speed issues on each of the others I attempted to run. Some are slow enough to just be flat unplayable (Kirby, Bahamuts Lagoon), others are only slow under certain conditions (X games, Super Metroid)
I'm really sorry. I guess I was in in lala land or something, and missed that you wanted an SNES emu that runs on PSV eCFW. Yeah that emu I uploaded is for the PSP ONLY as it runs off of the Media Engine. I guess it's both our fault though, cause this is the PSP Emulators sub-forum. ;)

Anyways, here's an SNES emu that DOES run on PSV eCFW, SNES9X Euphoria [R5 B3 No-ME v0.2]:

http://www.mediafire.com/download/64i2m728wjmvm87
PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon

Lord Light
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Re: s9xTYLmecm installation?

Post by Lord Light » Thu Sep 25, 2014 4:39 pm

Uhm.... no? I am running a regular PSP, not a vita... I thought the firmware versions mentioned a few posts back covered that...

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MadZiontist
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Re: s9xTYLmecm installation?

Post by MadZiontist » Thu Sep 25, 2014 5:07 pm

Lord Light wrote:Uhm.... no? I am running a regular PSP, not a vita... I thought the firmware versions mentioned a few posts back covered that...
Ah, my bad. I misread in some sort of brief dyslexic gloss-over, saw kxploited, and thought I saw an "e" in front of CFW. Anyways, try the first emulator that I linked up again. When it gives you that error message, just hit triangle as many times as you need to and then navigate to the folder you have your ROMs in (hit circle to enter into directories and launch ROMs. Once you do that and launch your first ROM from the folder, you won't receive that error message again.
PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon

Daniel_Davies85
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Re: s9xTYLmecm installation?

Post by Daniel_Davies85 » Thu Sep 25, 2014 8:13 pm

I came on here tonight looking for advice on a SNES emulator for PSV and stumbled across this topic.

Went with the advice given of using Euohoria and I'm pleasantly surprised. The menu musical are a lovely touch and I've spent more time listening to them than actually playing a game.

Is there any way to edit/add to them?

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MadZiontist
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Re: s9xTYLmecm installation?

Post by MadZiontist » Fri Sep 26, 2014 1:36 am

Daniel_Davies85 wrote:I came on here tonight looking for advice on a SNES emulator for PSV and stumbled across this topic.

Went with the advice given of using Euohoria and I'm pleasantly surprised. The menu musical are a lovely touch and I've spent more time listening to them than actually playing a game.

Is there any way to edit/add to them?
Yes there is a way to customize your own soundtrack. You HAVE to use SPC files for one thing. They're SNES format music files. In the SNES9X Emu's "DATA" folder, you'll find a folder named "MUSIC.zip". All you need to do to have a custom soundtrack, is to zip up the SPC files you want to use into an archive called MUSIC.zip. You can listen to SPC files (in order to preview them, or just for enjoyment's sake :) ) using WinAmp, with the SPC plugin installed. I have everything necessary, including a (practically) bottomless pit of SNES SPC tracks. I don't know if I'm allowed to post them here or not. So I'm gonna error on the side of caution, unless/until it gets moderator approval.
PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon

Daniel_Davies85
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Re: s9xTYLmecm installation?

Post by Daniel_Davies85 » Fri Sep 26, 2014 5:40 am

MadZiontist wrote:
Daniel_Davies85 wrote:I came on here tonight looking for advice on a SNES emulator for PSV and stumbled across this topic.

Went with the advice given of using Euohoria and I'm pleasantly surprised. The menu musical are a lovely touch and I've spent more time listening to them than actually playing a game.

Is there any way to edit/add to them?
Yes there is a way to customize your own soundtrack. You HAVE to use SPC files for one thing. They're SNES format music files. In the SNES9X Emu's "DATA" folder, you'll find a folder named "MUSIC.zip". All you need to do to have a custom soundtrack, is to zip up the SPC files you want to use into an archive called MUSIC.zip. You can listen to SPC files (in order to preview them, or just for enjoyment's sake :) ) using WinAmp, with the SPC plugin installed. I have everything necessary, including a (practically) bottomless pit of SNES SPC tracks. I don't know if I'm allowed to post them here or not. So I'm gonna error on the side of caution, unless/until it gets moderator approval.
Well here's hoping a mod looks at this and gives it the ok, I'd love to hear more tracks in my menu.

Thanks for the info anyways.

On another note I've come across a couple of issues.

I was playing Lufia last night (never played it before and heard its awesome) started falling asleep so saved it at the church place. It came to a screen where it said "enjoy the rest you have earned" or something along those lines,

I pressed the sleep button on the Vita and went to bed, woke up this morning and fired up the vita to be greeted by that same screen but nothing would work. Pressing start + select did nothing. So I restarted the Vita, went back to Euphoria, loaded up Lufia and... No save file. All wasted time.

Is this a common thing where you can't actually save your game?

On a similar note, when I save state and then load state I lose all sound so I don't really want to use that option either.

Any solutions to my saving issues?

Edit: just tested super mario world and that seems to save fine. Maybe something just went wrong with Lufia, I'll try again tonight.

Still getting the same issue with losing sound after loading a save state though, tried on several games and it's the same with them all.

Thanks.

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