Announcement on twitter: https://twitter.com/libretro/status/525830471402287105
For all the information, downloads and support go here:
http://www.libretro.com/forums/viewtopi ... =32&t=2436
[spoiler]Update 2
Taken from the Retroarch Blog
Source: http://www.libretro.com/index.php/retro ... to-expect/[/spoiler]Going all PSP – RetroArch PSP
Just having a PSP core would be one thing, but RetroArch v1.1 is going to go one extra mile by also simultaneously appearing on the PSP itself.
Nearly all of the credit for this port should go towards aliaspider- I played only a minor but crucial part in the proceedings. He has really done a bang-up job porting over a great many new cores over that are useful for the PSP, as well as improving the performance of existing cores so that they run well on the PSP.
Right now we have greatly improved the performance of FCEUmm, NXEngine, Gambatte, Mednafen PC Engine (and others) so that they run fullspeed at PSP. Please keep in mind that a PSP for general purpose code is about two times as slow as a Raspberry Pi. So you’re dealing with a very weak CPU here, and so it necessitates specific PSP-specific code to really get the most out of its performance. And thankfully the libretro API allows for this – the libretro API doesn’t prevent you from taking advantage of PSP-specific hardware features in order to speed up performance inside a core.
Aliaspider also made a port of TempGBA over to the PSP. This is a Game Boy Advance emulator based on gpSP Kai (itself based on gpSP – a now defunct emulator by Exophase). There’s also a preliminary port of the popular CPS2/Neogeo emulator, but it isn’t yet done. No idea yet if this core will make it for the v1.1 release.
Like hunterk’s previous blog post indicated, the portability of RetroArch is really coming into its own now. With the PPSSPP core, it will be possible to run RetroArch PSP itself. So essentially what you have is that RetroArch PSP can be made to run inside a PSP emulator which itself is being run inside a native platform version of RetroArch. How much farther can we go from here? The future only knows.
First mention of Retroarch!
[spoiler]The libretro team tweeted their progress on the PSP port.
https://twitter.com/libretro/status/435 ... 48/photo/1
Don't expect all emulator cores to be ported to the PSP due to its lack of power.[/spoiler]
Update 1
[spoiler]Edit: Here is the discussion of Retroarch on PSP: http://www.libretro.com/forums/viewtopic.php?f=2&t=203
It seems Gambatte, Nestopia, and an updated version of Picodrive is planned so far
Update from Libretro
Source http://www.libretro.com/index.php/upcom ... h-1-0-0-3/[/spoiler]PSP port
So it’s been no secret that we have been working on a PSP port of RetroArch for quite some months now. Obviously, this right now is the least powerful RetroArch port so far (in terms of CPU power it is about half the speed of a Raspberry Pi), but we’re still striving to make RetroArch a really nice affair on the PSP.
We will need more time to really deliver though when it comes to the cores. Thanks to the great commits of Aliaspider, we have already managed to achieve fullspeed emulation with Gambatte (at the very least), and through some custom PSP code we have also managed to get FCEUmm to run more or les at fullspeed on the PSP as well. It’s up for debate whether we will want to whip out a version of RetroArch PSP in time for version 1.0.0.3 – maybe we should wait until we have more cores behind our belt that are really appealing to PSP users, or maybe we should just get this into PSP users’ hands as quickly as possible and then supply them with lots of regular updates with each new version.
I have some plans at least to look at every great standalone PSP port and deliver a libretro port in some way. At least NJEMU (the CPS1/2/Neogeo emulator) is being strongly considered. Maybe Daedalusx64 at some point as well.
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