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[RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Running old school games on your PSP? It's definitely possible
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qwikrazor87
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by qwikrazor87 » Fri Apr 18, 2014 8:09 pm

Mateus wrote:Thanks for this,what is the Media Engine ? is this requiered to make it work ?

thanks
The media engine is another CPU on the PSP, it's not available in the Vita's ePSP, it's not required to make it work, but it is better to use on the PSP.
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Mateus
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by Mateus » Fri Apr 18, 2014 8:32 pm

And how do i use it ? Do i have to do something with that ? does this thing fix some problems with games like Starfox ?

Cause Starfox works for me,but,it is slow
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AnotherLife
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by AnotherLife » Thu Apr 24, 2014 6:39 pm

Mateus wrote:And how do i use it ? Do i have to do something with that ? does this thing fix some problems with games like Starfox ?

Cause Starfox works for me,but,it is slow
Starfox doesn't run full speed, set Frameskip to 1.

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Mateus
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by Mateus » Fri Apr 25, 2014 3:21 pm

i set frameskip to 1 but..i don't see a big difference,the changes are smalls

AnotherLife
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by AnotherLife » Sat Apr 26, 2014 1:55 am

Ah yeah, starfox uses a special chip, that's why it runs so slow. :cry:

Onizuka Daimaoh
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by Onizuka Daimaoh » Mon Apr 28, 2014 2:48 am

the Snes9xTYLmecm Rev.26 0.4.2 Mod version actually fixed the freeze problem that occurred when trying to exit the emulator and go home on my psp slim 2001

all the versions I tested before freeze
but it has an interesting fact, The rev 19 version runs the mega man x2 better than other versions we've tested, even better than the latter Snes9xTYLmecm version 0.4.2 Mod Rev.26

tested in mega man x2 in some other versions that do not remember, and also ran worse than rev 19
and used the same settings for video, audio etc in all versions I tested

when we face the boss Overdrive Ostrich in the desert, the game in Snes9xTYLmecm Rev.26 0.4.2 Mod version is slow and generally runs at 33 or 34 fps

the rev 19 version runs at 43 fps in general not falling below that, a gain of 10 fps that makes much difference.


but rev 19 has the problem of freezing when trying to exit the emulator and go home ...

AnotherLife
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Re: [RELEASE]Snes9xTYLmecm 0.4.2 Mod Rev.25

Post by AnotherLife » Wed May 07, 2014 4:17 pm

Onizuka Daimaoh wrote:the Snes9xTYLmecm Rev.26 0.4.2 Mod version actually fixed the freeze problem that occurred when trying to exit the emulator and go home on my psp slim 2001

all the versions I tested before freeze
but it has an interesting fact, The rev 19 version runs the mega man x2 better than other versions we've tested, even better than the latter Snes9xTYLmecm version 0.4.2 Mod Rev.26

tested in mega man x2 in some other versions that do not remember, and also ran worse than rev 19
and used the same settings for video, audio etc in all versions I tested

when we face the boss Overdrive Ostrich in the desert, the game in Snes9xTYLmecm Rev.26 0.4.2 Mod version is slow and generally runs at 33 or 34 fps

the rev 19 version runs at 43 fps in general not falling below that, a gain of 10 fps that makes much difference.


but rev 19 has the problem of freezing when trying to exit the emulator and go home ...
Some setting is probably different. Mayve in the hack options ? Or you have a different snesadvance.dat file which has a speedhack for the game. Also make sure you're using the "mecm" version, because it's faster.

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