I made a small change to the Makefile for daedalus. It seems to provide quite the speed up. Also it seems to allows the audio to run in Async mode without crashing ateleast for oot. Please test this build and let me know how it goes. https://github.com/z2442/daedalus/releases/tag/1.1.1
No much i think such speed becouse PS Vita - emulate PSP 1:1 so clock and ram 32MB like in FAT (PSP 100x) so will by 1:1 like on PSP normal . But who have PS Vita will nice test and write something about
No have PS Vita - readed of 32MB support only last time when i was interest about it . But nice unlocked 64MB but in point still is Emulation PSP 1:1 so 333/333 clocks and 64MB ram so 1:1 what u have on PSP
Do you plan to continue updating? If so I would like to make a request for a few things if they are even feasible. The option to lower resolution (would that increase fps?) and maybe a fork specifically designed for SM64 and it's rom hacks with accuracy pointing soley towards the SM64 engine and no other game. Idk if that's possible or if it would even make a difference in speed but I made an account litteraly just to bring up this topic lol. I've asked around on github but I realized it's not the place for that. Regardless of your answer, I appreciate your work greatly. The JPN SM64 practice rom w/o music plays amazing since the async speed boost is now accessible. Your the candle in the dark bro, bring Odyssey to the PSP!