Re: In what programming languages?
Posted: Tue Jun 18, 2013 12:41 am
So, there are scripting languages (like Lua) and there are languages like C# and C++
With the big games, usually they use an engine which is basically a framework that provides all the main functionality like the model loading, rendering and stuff. Then for things like AI, scripting languages are used, a lot of the time, the interpreter for that language is built into the engine, scripting language is used for AI et al because AI is something that may need a lot of modification, you can't afford to make one small change then rebuild the entire game and test, so instead they use interpreted scripts. This doesn't mean you can't code a game in Lua or you can't code AI in C#/C++, it all depends on your preferences/requirements and your project size, I wouldn't mind having the AI in C# if it were a small project.
In the end it always boils down to what you know, what you want to know and are you motivated to pursue your goal.
With the big games, usually they use an engine which is basically a framework that provides all the main functionality like the model loading, rendering and stuff. Then for things like AI, scripting languages are used, a lot of the time, the interpreter for that language is built into the engine, scripting language is used for AI et al because AI is something that may need a lot of modification, you can't afford to make one small change then rebuild the entire game and test, so instead they use interpreted scripts. This doesn't mean you can't code a game in Lua or you can't code AI in C#/C++, it all depends on your preferences/requirements and your project size, I wouldn't mind having the AI in C# if it were a small project.
In the end it always boils down to what you know, what you want to know and are you motivated to pursue your goal.