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Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Thu Jul 25, 2013 7:39 pm
by Xian Nox
I don't think I found any problems launching your game as it was intended to be used. Did you use some jar exe wrapper?
Well, as far as the launcher goes, for a game I'm making myself I'll be using a launcher written in C++/Qt. The idea was that it will be user friendly as they can just double-click on the icon to run the thing; the launcher is then to hide its window, start the JVM process and game jar with whatever arguments are defined, wait until JVM finishes. The reason I'm doing it this way is because Qt is crossplatform, so I can easily recompile it for Windows/Linux/Mac.
For a linux version, having just a .tar.gz with an obvious launcher will be plenty. I think most linux users know what an archive is and how to extract it, and running the launcher themselves shouldn't be too hard. To be honest, I find extracting a .tar* to be much easier than installing an .rpm or God forbid .deb on an .rpm-based system, or the other way around.
I've not had any security warnings running your game btw. I understand the concerns you have in your post, and would encourage you to make Jiun download based instead of browser-based.

Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Sat Jul 27, 2013 1:27 pm
by UnlimitedX
As jar wrapped I am using Launch4J and Inno Setup as installer.
Well, as far as the launcher goes, for a game I'm making myself I'll be using a launcher written in C++/Qt.
Did you sign this? Have you tried to do download your launcher.exe in a web browser? Did you encounter any warnings?
To be honest, I find extracting a .tar* to be much easier than installing an .rpm or God forbid .deb on an .rpm-based system, or the other way around.
Sure, I think so.
I understand the concerns you have in your post, and would encourage you to make Jiun download based instead of browser-based.
Thanks, I will go forward in that way.

Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Sat Jul 27, 2013 5:07 pm
by Xian Nox
UnlimitedX wrote:
Well, as far as the launcher goes, for a game I'm making myself I'll be using a launcher written in C++/Qt.
Did you sign this? Have you tried to do download your launcher.exe in a web browser? Did you encounter any warnings?
I never sign anything I make. I'll have to check and get back to you about warnings. The thing about Qt is that it has a GPL license, so the launcher itself either has to dynamically link the Qt libraries, or have the same license if statically linking. Also, in the setup you have, it can replace the launcher4j wrapper, but will be cross-platform.
The source code of the launcher I made: https://bitbucket.org/xiannox/lilium/sr ... evelopment Not very advanced, documented or anything, I'll make you a Windows build a little bit later.
linux x64 build. Requires Qt4.8.4
windows build. Comes with Qt5.0.1 dynamically linked

Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Mon Jul 29, 2013 11:12 am
by UnlimitedX
Thanks I will have a look =)

Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Tue Jan 14, 2014 4:39 pm
by UnlimitedX
Hello,
After a while, we moved from Java Applet game to HTML5 Browser game.

This solution that we found implies a lot of new things such as the possibility in playing fullscreen on web browser and not to have warning when starting the game.

Three developpers have recently joined Pinterac Ltd. in order to develop Jiun and we are very proud of the work we are doing.

From a MMORPG to a MOBA game, that's the thing you can read on our web site.We decided to change Jiun's gameplay and to add a competition aspect: arenas and battlefields.

At the moment, you won't be able to explore the world of Methura (even if it is planned for long term) but you will be able to fight players, especially in 4vs4, 8vs8, 16vs16, 32vs32 and finally 64vs64 among differents game modes such as "Kill the lord" and "Deathmatch".

The basics of Jiun remain the same: Play as you like and equip stuff you like. No classes of character, just use items in your hands and have fun with.

All these elements in pixel art.

Jiun is not designed to be included in 95% of the classical MOBA and MMORPG of the market.

A new web site will be soon available on Jiun.net and the release of Jiun is planned by the end of March.

Rendez-vous très bientôt!

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Re: Jiun - The retro 2D MMORPG, AVAILABLE IN ALPHA

Posted: Wed Jan 29, 2014 11:42 pm
by UnlimitedX
Up : our forums are now open : http://forums.jiun.net

See you soon

Re: Jiun | Pixel-Art MOBA Free-To-Play

Posted: Sun Mar 02, 2014 9:50 am
by UnlimitedX
The private alpha test session has began !

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Re: Jiun | Pixel-Art MOBA Free-To-Play

Posted: Wed Mar 12, 2014 4:11 pm
by UnlimitedX
Practicing archery in a forest, is the best way to improve your skill !
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More on http://forums.jiun.net and http://jiun.net

Re: Jiun | Pixel-Art MOBA Free-To-Play

Posted: Sun Mar 16, 2014 3:55 pm
by UnlimitedX
Using a bow is similar to using melee weapons. Bows are dual-handed weapons, and are used with the left hand key (L by default). To shoot an arrow the character has to aim at the target and therefore remains stationary during the attack animation. Position yourself carefully, as you're open to both melee and ranged weapon fire.
There is no automatic attack in Jiun like in traditional MOBAs, so you have to be skilled and time your shots or face defeat. Quick reactions are also crucial to moving away from the path of incoming arrows. To save yourself from enemy volleys, consider carrying a shield: it provides both a 30% passive chance to block incoming arrow damage, and can be used to block them if timed well.

Stay tuned for the next video: the quickslots.

Re: Jiun | Pixel-Art MOBA Free-To-Play

Posted: Sun Mar 16, 2014 9:18 pm
by b2p1mp
I would test on Android. Next Beta session is March 30th... hmm I suppose I might sign up.