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Jiun | Pixel-Art MOBA Free-To-Play

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UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online zelda-like game!

Post by UnlimitedX »

Here the logging screen (french version):
Image
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Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
Xian Nox
Retired Mod
Posts: 2744
Joined: Fri Nov 05, 2010 5:27 pm
Location: Over the hills and far away

Re: JIUN - Online zelda-like game!

Post by Xian Nox »

Looks good enough. Here's some other questions:
What is the story going to be about?
How long is it going to take to reach level cap/end-game?
What is the end-game going to be like? Just PvP, or there will be some PvE content as well?
How long are you going to keep the servers up? Are you going to allow custom servers? Are you going to release the server/game source code after you shut it down?
What are the battles going to be like? Is there a game we can compare them to (for example, FF or RotMG)?
Are there going to be guilds or other similar player organizations? If so, how important will they be, and are there going to be guild alliances?
My questions are a bit random, but that's all that comes to mind for now.
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UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online zelda-like game!

Post by UnlimitedX »

What is the story going to be about?
I am not a writer so i done my best to show you a 'correct' short english version.

At the heart of sparkling expanse that was known as the cosmos, a phenomenal storm modeled forms of life like no other alike. The elusive entities for ages prospered in peace and tranquility. Endowed with mystical power their knowledge was endless, they were the Jiuns.
Except winter breath, accidentally dropped by bad weather, which began freezing entities. Their flesh covered it with ice, a quality so pure that it was possible to confuse it with the most fascinating crystals.
Asteroids freshly generated, apprehended another round of adventures.


Far away, lived a planet that had an indescribable force of attraction so after a long journey intergalactic Asteroids managed to achieve through a mysterious fervor.
The sky overwhelmed this planet for two long days and one night. The general population medieval never had witnessed such a deep rage on his part.
After the cataclysm, the kingdoms who survived discover a strange energy source from fallen asteroids. This is the birth of the magic as your adventure begins 200 years after the accident.

What is the end-game going to be like? Just PvP, or there will be some PvE content as well?
There will be only PVP for the first private beta test session. In the end-game there will be PvE as well as Pvp.
You will be able to play alone, to do some quest, to attack players by doing ambush at night for example. At night you will have to use a torch in order to see better. In fact you won't see ennemie names and GUI stuff related to ennemies. Moreover you won't see the enemie's level in Jiun (a level is called a 'step') even if you fight with him and exchange some hits.
How long are you going to keep the servers up? Are you going to allow custom servers? Are you going to release the server/game source code after you shut it down?
I hope to do my own business with Jiun so I will keep servers up as long as the game works and people play it.
About custom servers I don't think I will allow that, nevertheless if they are a lot of players i will surely reconsider it.
I don't think I will release the source code because Jiun is aimed to be a commercial game (nevertheless if you are good developer you will be able to proceed reverse engineering to see the source code). I will also put some add-on to dev. addons and maybe sprites/mods like I told you previously.
What are the battles going to be like? Is there a game we can compare them to (for example, FF or RotMG)?
Have you ever played zelda?
So battles are going to be very dynamics. By hitting someone you will be able to push him back of 8/16 or 32px!
I cannot compare Jiun fight's system to any other game because I didn't find something similar excepts the cooldown system (like WoW for e.g).
You won't be able to target. You will have to align yourself to the ennemie to shoot an arrow for example. If you want to heal a friend you can use a néo-dorvacks that will allow you to heal people near from you Or to launch a .. healball (which can be intercepted by the ennemie if you are bad at aim).
In Jiun there arent any classes of characters. By playing with a weapon you get better and better so you are more efficient, more quickly. If you always heal you will be good at this skill. A day you can play a warrior with a heavy armor and a 2 handed sword and later you can switch to an other stuff more likely to use your neo-dorvacks (you can't do that when fighting).
I can't tell you more... :D
Are there going to be guilds or other similar player organizations? If so, how important will they be, and are there going to be guild alliances?
Yes sure!
I can tell you that a guild will be able to attack a other guild's castle in order to get some resources and to get ... the castle !
By the way, it won't be called guilds but something else.
Last edited by UnlimitedX on Sat Dec 15, 2012 9:09 am, edited 1 time in total.
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
kokoshi2
Posts: 27
Joined: Wed Dec 12, 2012 12:15 am

Re: JIUN - Online zelda-like game!

Post by kokoshi2 »

This looks really interesting, bookmarked and saved!
UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online zelda-like game!

Post by UnlimitedX »

What's new ?
- Particles system added for blood and parry impacts
- Floating text with damages
- 1st private beta session will be launched on 15th february 2013, if you have filled the form you will be emailed.

Image
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
Tonakai
Posts: 594
Joined: Sun Aug 05, 2012 3:00 am
Location: United Kingdom.

Re: JIUN - Online zelda-like game!

Post by Tonakai »

I really like the plot and how the gameplay sounds. I'm a massive fan of the Zelda games (like anyone in their right mind), so I find this appealing.

Looking forward to the beta! :mrgreen:
UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online zelda-like game!

Post by UnlimitedX »

Yes it is pretty fun!
Here a new tileset test :

Image
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
john10101
Posts: 30
Joined: Wed Jan 02, 2013 9:36 pm

Re: JIUN - Online zelda-like game!

Post by john10101 »

How much of this game is french. i would like to check it out if i could read it.
UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online zelda-like game!

Post by UnlimitedX »

All the game is in french but don't worry an english translation is planned for the alpha.

The previous form file has been corrupted.

If you don't see your name please send me an email with your account name at support [at] jiun.net
[spoiler]Tonakai
Different55
LégendZ
wootlink
Crackman
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liloscar
ZePT
wessan
nixter
g7755725
Peilo
tiloubrunet
carpinttas
Genre2172
nubek04
Tama
LiveMChief
GuenosNoLife
Thim62
symon74
funnygameboy
tartiflette56
Dixiit
yehan88
Salahkun
lars85
huy536
Alex
Eltono
quent31
pmaster
Lord-DAFx[/spoiler]
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: JIUN - Online Zelda Like

Post by UnlimitedX »

Up : new screenshot in first post.
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net
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