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PSP/PS3/Xbox 360 Emulator for PC

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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by 1337 » Sun May 06, 2012 9:49 am

Xbox 360 and PS3 emulator won't happen for very long time, maybe not even in 10 years look how much time took get PCSX2 running.
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by m0skit0 » Mon May 07, 2012 11:50 am

XboX emulator will happen sooner than PS3's, simply because XBoX is basically a PC, while PS3 is much more different.
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by fouadtjuhmaster » Mon May 07, 2012 9:55 pm

m0skit0 wrote:XboX emulator will happen sooner than PS3's, simply because XBoX is basically a PC, while PS3 is much more different.
Never knew XBOX is a PC.
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by Disturbed0ne » Mon May 07, 2012 10:22 pm

fouadtjuhmaster wrote:
m0skit0 wrote:XboX emulator will happen sooner than PS3's, simply because XBoX is basically a PC, while PS3 is much more different.
Never knew XBOX is a PC.
What company makes the X-Box/360? :shock:
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by nisarg_kolhe » Tue May 08, 2012 2:57 am

fouadtjuhmaster wrote:
Casavult wrote:
nisarg_kolhe wrote:No Xbox 360 and PS3 emulator yet and maybe never will
Maybe in 10 years time. :lol:
But there is a Wii emulator
I did mention it. :roll:
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by JJS » Tue May 08, 2012 7:02 am

About this xbox=pc talk:

The original xbox is basically a PC, x86 processor and all. The xbox 360 is conceptually closer to a regular PC than the PS3 with its three core PowerPC CPU. All of the cores are equivalent (like the cores in your desktop PC) so they are easier to emulate than the more exotic architecture of a PS3 (1 general purpose core, multiple SPUs with very high throughput).

But on the other hand the xbox 360 has unified memory for CPU and GPU (which you don't have on a PC) while the PS3 has dedicated RAM for both (like a PC).

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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by m0skit0 » Tue May 08, 2012 11:25 am

JJS wrote:the xbox 360 has unified memory for CPU and GPU (which you don't have on a PC)
Hmmm.... what about integrated mobo GPUs?
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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by JJS » Tue May 08, 2012 11:53 am

Good point. But the unified memory has implications for how you program. Say, to update a texture you cannot simply get a pointer to the memory and write to it and instead you have to go through API calls on a PC. Maybe you can hack something together for a specific graphics card, but you probably need a kernel module to access the mapped memory of the GPU.

Anyway, my point is that emulation gets harder because of this since e.g. a post processing graphic filter might be implemented on the main CPU in a 360 while on a PC it has to be a shader unless you want to kill the performance with slow VRAM -> CPU transfers.

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Re: PSP/PS3/Xbox 360 Emulator for PC

Post by m0skit0 » Tue May 08, 2012 3:35 pm

JJS wrote:you have to go through API calls on a PC
Not really. You can call driver directly, or if you feel confident, write directly on RAM.
JJS wrote: you probably need a kernel module to access the mapped memory of the GPU
Yes, but that's not hacking anything ;)

Anyway my point is that XBoX emulation should be easier than PS3's, not that it's a direct translation :)
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