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Re: HBL On 6.60?

Posted: Sun Aug 14, 2011 5:34 pm
by JJS
There you go (Nonids debug version):
hbl-r117-signed_debug_nonids.zip
(969.82 KiB) Downloaded 773 times
I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.

The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.

Re: HBL On 6.60?

Posted: Sun Aug 14, 2011 7:14 pm
by cheeze6661
JJS wrote:There you go (Nonids debug version):
hbl-r117-signed_debug_nonids.zip
I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.

The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
Thank you JJS... Will be giving this a try. HBL is reborn!! 8-)

Re: HBL On 6.60?

Posted: Mon Aug 15, 2011 2:03 pm
by wololo
JJS wrote: The launcher is missing the artwork, maybe we should check that into the repository too.
Done.
I just realize I should have edited the Makefile too...

Re: HBL On 6.60?

Posted: Fri Aug 19, 2011 8:51 pm
by The Z
Is the 6.60 HBL working at 6.50 (preinstalled at psp e-1000) too?
I want to copy some flash0 files tomorrow at gamescom, but the HBL has to work at 6.50 ...

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 12:29 am
by wololo
There's a risk it won't work but you can give it a try

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 2:08 am
by toBsucht
@the z a apple :roll: gameboot would be nice or something similar / probably to obviously :roll: . .. or if you start playing a 3d homebrew .. good luck

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 4:56 am
by The Z
Wololo wrote:There's a risk it won't work but you can give it a try
Need i to rename the 6.60 files to 6.50? Or will it work with the 6.60 stuff?

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 5:06 am
by JJS
It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.

Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 5:36 am
by The Z
JJS wrote:It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.

Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
And the 6.39 wont work either ?

Re: HBL On 6.60?

Posted: Sat Aug 20, 2011 6:22 am
by JJS
HBL for 6.39 will not work if the new security checks of 6.60 are in place.