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HBL On 6.60?

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JJS
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Re: HBL On 6.60?

Post by JJS »

There you go (Nonids debug version):
hbl-r117-signed_debug_nonids.zip
(969.82 KiB) Downloaded 1067 times
I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.

The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
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cheeze6661
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Re: HBL On 6.60?

Post by cheeze6661 »

JJS wrote:There you go (Nonids debug version):
hbl-r117-signed_debug_nonids.zip
I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.

The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
Thank you JJS... Will be giving this a try. HBL is reborn!! 8-)
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wololo
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Re: HBL On 6.60?

Post by wololo »

JJS wrote: The launcher is missing the artwork, maybe we should check that into the repository too.
Done.
I just realize I should have edited the Makefile too...
If you need US PSN Codes, this technique is what I recommend.

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The Z
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Re: HBL On 6.60?

Post by The Z »

Is the 6.60 HBL working at 6.50 (preinstalled at psp e-1000) too?
I want to copy some flash0 files tomorrow at gamescom, but the HBL has to work at 6.50 ...
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞
wololo
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Re: HBL On 6.60?

Post by wololo »

There's a risk it won't work but you can give it a try
If you need US PSN Codes, this technique is what I recommend.

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toBsucht
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Re: HBL On 6.60?

Post by toBsucht »

@the z a apple :roll: gameboot would be nice or something similar / probably to obviously :roll: . .. or if you start playing a 3d homebrew .. good luck
The Z
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Re: HBL On 6.60?

Post by The Z »

Wololo wrote:There's a risk it won't work but you can give it a try
Need i to rename the 6.60 files to 6.50? Or will it work with the 6.60 stuff?
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞
JJS
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Re: HBL On 6.60?

Post by JJS »

It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.

Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
The Z
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Re: HBL On 6.60?

Post by The Z »

JJS wrote:It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.

Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
And the 6.39 wont work either ?
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞
JJS
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Re: HBL On 6.60?

Post by JJS »

HBL for 6.39 will not work if the new security checks of 6.60 are in place.
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