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sdk_hbl.S

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m0skit0
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sdk_hbl.S

Post by m0skit0 » Sun Dec 05, 2010 10:25 pm

Maybe I got too old and my memory is aging, but is it really necessary to have a different sdk_hbl.S for each exploit? Is it not the same since it defines HBL's stubs?
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JJS
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Re: sdk_hbl.S

Post by JJS » Sun Dec 05, 2010 10:29 pm

You are right, it is independent from the exploit.
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wololo
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Re: sdk_hbl.S

Post by wololo » Mon Dec 06, 2010 4:21 am

We have an existing thread for that, and you even replied to it :) . That's point 2 in my suggestion:
viewtopic.php?f=4&t=189
If you need US PSN Codes, this technique is what I recommend.

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