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VHBL

This is the development forum of the half-byte loader project. For general Half Byte Loader questions, visit the Half Byte Loader forum.
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m0skit0
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Joined: Mon Sep 27, 2010 6:01 pm

VHBL

Post by m0skit0 »

A user said this:
asmodin88 wrote:however, i sometimes need several tries to get vhbl to load. sometimes it goes from everybody's tennis to vhbl just fine, sometimes the screen stays black for a bit, then the vita gives an error (C1-2858-3). :/
Any idea why this could be happening? Does it happen on the Motorwhatever exploit?
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I wanna lots of mov al,0xb
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"just not into this RA stuffz"
wololo
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Location: Japan

Re: VHBL

Post by wololo »

I think the way HBL works in general, there is a risk a thread crashes in the first seconds when loader.c is doing it's stuff.
That's what is happening, I would say.

One possibility, assuming syscall estimation really isn't working anymore in 6.60, would be to remove the code for syscall estimation, and move all the "memory.c" code back into oader.c. The goal being to do the memory cleanup as soon as possible
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JJS
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Re: VHBL

Post by JJS »

wololo wrote:That's what is happening, I would say.
From how you word that I assume the crash does not happen on a real PSP?
wololo
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Re: VHBL

Post by wololo »

No, I mean I have seen this happening in various games and never actually investigated what was going on.
On Motorstorm for example, this happens maybe once every 10 attempts or something, so I decided I wouldn't investigate.
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m0skit0
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Joined: Mon Sep 27, 2010 6:01 pm

Re: VHBL

Post by m0skit0 »

Ok so most likely something to do with threads and concurrency.
I wanna lots of mov al,0xb
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"just not into this RA stuffz"
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