currently adapting hbl to run on my 6.60 user exploit, it already loads a few homebrews pretty nicely (should work on vita too since vita apparently emulates 6.60, gonna try tomorrow hopefully)
but I still have some missing syscalls (since syscall estimation doesn't work on 6.60), like sceAudioOutput2GetRestSample which I need to hook somehow to avoid crashes
So I was wondering, anyone knows how to hook sceAudioOutput2GetRestSample using sceAudioGetChannelRestLength ? Is such a hook even possible ?
Edit:
Well apparently it must be possible, since there are only 8 channels I guess we'd just have to use sceAudioGetChannelRestLength on each one and return the sum of them all (assuming sceAudioOutput2GetRestSample returns the number of unplayed samples remaining on ALL channels). Gonna try this.
Edit2:
thx to biscottealacrevette for this link, but it still doesn't look so easy to hook properly, since we have no access to the SceAudio g_audio global in hbl <.<
Advertising