Advertising
As you might have guessed by the title, an exploit I am working on does not import sceUtilityUnloadModule.I've used my trick from last month to load as much as I can and retrieve some essential nids from additional modules (+ p5 stubs), but that function is nowhere to be found. For now I can probably try to live without it, but it would be great to be able to unload modules though... at least the one from the game...

