3DS
https://www.gamerfootprint.com/api/firmware/3ds
Wii U
https://www.gamerfootprint.com/api/firmware/wiiu
Wii
https://www.gamerfootprint.com/api/firmware/wii
PS3
https://www.gamerfootprint.com/api/firmware/ps3
PS4
https://www.gamerfootprint.com/api/firmware/ps4
PSVita
https://www.gamerfootprint.com/api/firmware/psvita
PSP
https://www.gamerfootprint.com/api/firmware/psp
Xbox One
https://www.gamerfootprint.com/api/firmware/xb1
Xbox 360
https://www.gamerfootprint.com/api/firmware/xb360
Xbox
https://www.gamerfootprint.com/api/firmware/xb
This list can be found here and is updated periodically:
https://www.gamerfootprint.com/api/firmware/consoles
Based on the content type header sent with the request, responses will be either JSON or XML.
A sample response for 3DS:
Code: Select all
[{"versionNumber":"9.2.0-20 U","region":"US"},{"versionNumber":"9.2.0-20 J","region":"JP"},{"versionNumber":"9.2.0-20 E","region":"EU"}]
Code: Select all
{"versionNumber":"3.35","region":null}
Code: Select all
{"versionNumber":"6.60","region":null}
As of 12/09/2014, CORS is supported by this API. This means that you can freely call this API from your own application and not worry about your application being on the same domain as the API.
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