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Programming discussions for your favorite Device
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#419196 by Manix
Sun Jul 30, 2017 6:24 am
Folks,

I'd like to have a go at, and devote the time towards achieving, creating an emulator for the original XBox, but want to start small, something like an 8bit system or a Nintendo handheld early console.

I'm not sure where to start. I work in the I.T. industry and used to have a little programming experience (Pascal) back in the late 90's. My questions are:

1. Which language do I have to learn to program in? Is it C++ or Visual C++?
2. How long will I have to learn this language for and does it require you to have a lot of years experience in programming to be skilled in creating an emulator?

Any other advice would be appreciated. I have the desire to achieve my goal and just need to be pointed in the right direction. They say that hardest part of any project is how to get started.

Cheers for the advice.
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#419203 by dmaskell92
Sun Jul 30, 2017 3:04 pm
It's been tried before by many talented people who have all failed. It's not an easy task I imagine.

I don't know the first thing about pointing you in the right direction, however I wanted to wish you good luck!
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#419207 by fate6
Sun Jul 30, 2017 5:42 pm
The OG Xbox is hard to emulate for a number of reasons that im in no way qualified to explain but here is the current XQEmu

https://github.com/espes/xqemu

Its afaik the current best emulator but even then it can't do much and is a tad on the buggy side.

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