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[Release]VisualMenu for HBL v1.51 + Browse

Half Byte loader is an open source tool to load homebrews on all models of PSPs
Half Byte Loader can be downloaded at http://wololo.net/wagic/hbl
cobaltex
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Re: [Release]VisualMenu for HBL v1.3 + Browse

Post by cobaltex » Tue Nov 23, 2010 1:36 pm

neur0n wrote:
cobaltex wrote: also i tried to see if i could use a different button sound by using the sound used in wmenu and what resulted was the sound being played followed by heavy static, i was wondering if something could be done about that.
vMenu v1.32 release.
Try this one please?
i worked, thanks
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Punker69
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by Punker69 » Tue Nov 23, 2010 1:43 pm

Square Button Dont Work
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evilpressley
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by evilpressley » Wed Nov 24, 2010 9:52 pm

It never did before did it?
Punker69 wrote:Square Button Dont Work

Mr. X
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by Mr. X » Wed Nov 24, 2010 10:01 pm

evilpressley wrote:It never did before did it?
Punker69 wrote:Square Button Dont Work
It used to change the view from a list to a grid, but it stopped working when he added browsing support. It was likely intentional, but it could be a bug.
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iSWORD
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by iSWORD » Thu Nov 25, 2010 12:38 am

Mr. X wrote:
evilpressley wrote:It never did before did it?
Punker69 wrote:Square Button Dont Work
It used to change the view from a list to a grid, but it stopped working when he added browsing support. It was likely intentional, but it could be a bug.
I believe it's a bug because when you press square the click sound plays.. He should've removed anything related to that button if removing it was intentional..

Strangelove
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Re: [Release]VisualMenu for HBL v1.2 + Browse

Post by Strangelove » Thu Nov 25, 2010 6:53 pm

neur0n wrote:v1.3 beta
-- change can be viewed homebrews from 40 to 80.
Congrats on a nice menu, I'm currently testing it out. If I may suggest, get rid of that hard-coded limit.

I am assuming the limit's meant to avoid using too much memory for thumbnails? Why not add a simple image cache? An array of image pointers that holds say IMAGE_MAX images. For every image you load you put it in the cache and when it is full you free up the memory for the last used one.

To make it look nice visually if you scroll a page at a time you could use a rectangle as a placeholder while the images load, it's better than halting the menu until the images are loaded.

Just my 2 cents.

Edit: It would also be nice if it could check for the existence of a ../hbl_config.txt and use the configuration from that. To avoid cluttering XMB I keep most of my homebrew in /PSP/Homebrew/ not /PSP/GAME/ and while HBL is easy enough to configure to show this folder as default I couldn't get that to work on visual menu.

Tried installing the menu in /hbl/visual-menu/ to be able to switch between wmenu and visual menu easily too. While loading visual menu from wmenu worked nice, it crashes when I try to load wmenu from visual menu. Another thing to look into I suppose.
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neur0n
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Re: [Release]VisualMenu for HBL v1.2 + Browse

Post by neur0n » Fri Nov 26, 2010 8:18 am

Strangelove wrote: It would also be nice if it could check for the existence of a ../hbl_config.txt and use the configuration from that. To avoid cluttering XMB I keep most of my homebrew in /PSP/Homebrew/ not /PSP/GAME/ and while HBL is easy enough to configure to show this folder as default I couldn't get that to work on visual menu.
Really? :o

This menu gets the default game folder from hbl's config.

If this menu failed to open the folder which getted from hbl's config , the menu will open /PSP/GAME/.
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JJS
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by JJS » Fri Nov 26, 2010 9:33 am

Strangelove wrote:Tried installing the menu in /hbl/visual-menu/ to be able to switch between wmenu and visual menu easily too. While loading visual menu from wmenu worked nice, it crashes when I try to load wmenu from visual menu. Another thing to look into I suppose.
Running a menu from another menu is not supported in HBL and will not work. Either it crashes on startup because the menu API is not in place (I suppose this is the problem with wMenu) or it crashes later (or doesn't load the homebrew and simply returns) if it defaults to a standard homebrew folder and doesn't rely on other API information like the credits string. A more technical explanation of why this is the case is in this thread.

Setting the homebrew folder in hbl_config.txt works fine for me in Visual Menu btw. I guess you tried to run it through wMenu when you made that observation?

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m0skit0
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by m0skit0 » Fri Nov 26, 2010 10:25 am

That's why the current menu API should be replaced. It would be very easy to support unlimited chained menus loading.
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wololo
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Re: [Release]VisualMenu for HBL v1.32 + Browse

Post by wololo » Fri Nov 26, 2010 11:43 am

m0skit0 wrote:That's why the current menu API should be replaced. It would be very easy to support unlimited chained menus loading.
Sometimes, it is not a question of "can we do it?", but "why the f### would we want to support such a use case?" :lol:
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