i worked, thanksneur0n wrote:vMenu v1.32 release.cobaltex wrote: also i tried to see if i could use a different button sound by using the sound used in wmenu and what resulted was the sound being played followed by heavy static, i was wondering if something could be done about that.
Try this one please?
[Release]VisualMenu for HBL v1.51 + Browse
Re: [Release]VisualMenu for HBL v1.3 + Browse
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Punker69
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Re: [Release]VisualMenu for HBL v1.32 + Browse
Square Button Dont Work
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evilpressley
- Posts: 10
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Re: [Release]VisualMenu for HBL v1.32 + Browse
It never did before did it?
Punker69 wrote:Square Button Dont Work
Re: [Release]VisualMenu for HBL v1.32 + Browse
It used to change the view from a list to a grid, but it stopped working when he added browsing support. It was likely intentional, but it could be a bug.evilpressley wrote:It never did before did it?Punker69 wrote:Square Button Dont Work
Re: [Release]VisualMenu for HBL v1.32 + Browse
I believe it's a bug because when you press square the click sound plays.. He should've removed anything related to that button if removing it was intentional..Mr. X wrote:It used to change the view from a list to a grid, but it stopped working when he added browsing support. It was likely intentional, but it could be a bug.evilpressley wrote:It never did before did it?Punker69 wrote:Square Button Dont Work
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Strangelove
- Posts: 286
- Joined: Thu Nov 25, 2010 6:32 pm
Re: [Release]VisualMenu for HBL v1.2 + Browse
Congrats on a nice menu, I'm currently testing it out. If I may suggest, get rid of that hard-coded limit.neur0n wrote:v1.3 beta
-- change can be viewed homebrews from 40 to 80.
I am assuming the limit's meant to avoid using too much memory for thumbnails? Why not add a simple image cache? An array of image pointers that holds say IMAGE_MAX images. For every image you load you put it in the cache and when it is full you free up the memory for the last used one.
To make it look nice visually if you scroll a page at a time you could use a rectangle as a placeholder while the images load, it's better than halting the menu until the images are loaded.
Just my 2 cents.
Edit: It would also be nice if it could check for the existence of a ../hbl_config.txt and use the configuration from that. To avoid cluttering XMB I keep most of my homebrew in /PSP/Homebrew/ not /PSP/GAME/ and while HBL is easy enough to configure to show this folder as default I couldn't get that to work on visual menu.
Tried installing the menu in /hbl/visual-menu/ to be able to switch between wmenu and visual menu easily too. While loading visual menu from wmenu worked nice, it crashes when I try to load wmenu from visual menu. Another thing to look into I suppose.
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard
Re: [Release]VisualMenu for HBL v1.2 + Browse
Really?Strangelove wrote: It would also be nice if it could check for the existence of a ../hbl_config.txt and use the configuration from that. To avoid cluttering XMB I keep most of my homebrew in /PSP/Homebrew/ not /PSP/GAME/ and while HBL is easy enough to configure to show this folder as default I couldn't get that to work on visual menu.
This menu gets the default game folder from hbl's config.
If this menu failed to open the folder which getted from hbl's config , the menu will open /PSP/GAME/.
I have two Savedata Exploit.
One is Monster Hunter
One is Monster Hunter
Re: [Release]VisualMenu for HBL v1.32 + Browse
Running a menu from another menu is not supported in HBL and will not work. Either it crashes on startup because the menu API is not in place (I suppose this is the problem with wMenu) or it crashes later (or doesn't load the homebrew and simply returns) if it defaults to a standard homebrew folder and doesn't rely on other API information like the credits string. A more technical explanation of why this is the case is in this thread.Strangelove wrote:Tried installing the menu in /hbl/visual-menu/ to be able to switch between wmenu and visual menu easily too. While loading visual menu from wmenu worked nice, it crashes when I try to load wmenu from visual menu. Another thing to look into I suppose.
Setting the homebrew folder in hbl_config.txt works fine for me in Visual Menu btw. I guess you tried to run it through wMenu when you made that observation?
Re: [Release]VisualMenu for HBL v1.32 + Browse
That's why the current menu API should be replaced. It would be very easy to support unlimited chained menus loading.
I wanna lots of mov al,0xb

"just not into this RA stuffz"

"just not into this RA stuffz"
Re: [Release]VisualMenu for HBL v1.32 + Browse
Sometimes, it is not a question of "can we do it?", but "why the f### would we want to support such a use case?"m0skit0 wrote:That's why the current menu API should be replaced. It would be very easy to support unlimited chained menus loading.
If you need US PSN Codes, this technique is what I recommend.
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