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[preservationist] PSOne Classics on 6.60 PRO-B10

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Underclover
Posts: 6
Joined: Sat Jul 16, 2011 1:58 am

[preservationist] PSOne Classics on 6.60 PRO-B10

Post by Underclover » Sun Apr 10, 2016 1:02 am

Okay, so as the title says, I'm a preservationist. I want to be able to play my purchased copies of Megaman Legends 1 and 2 from the PSN on my PSP Go and PSP 3000. I'm interested in messing with CWCheat and TempAR (which I already have), but as of now, I haven't gotten the downloads from the PSN to work outside of upgrading to 6.61. Is there something special I have to do to the files? I own the japanese UMDs for Rockman DASH 1 and 2, but playing the japanese ones got kind of old after eight years, and I like goofing off by starting myself with the shining laser, which obviously can't be done on OFW.

So: I want to know how to make my Megaman Legends 1 and 2 PSN PSP downloads work on a 6.60 PRO-B10 PSP 3000 and PSP Go, because they're two of my favorite PS1 games of all time.

Help is much appreciated. I have two eboot creation softwares for making PS1 games into PSP compatible eboots, but I'd rather hear from any experts out there before I go messing with Zinga Burga's thing or the PSX Essentials pack.
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Cyber
Posts: 236
Joined: Sat Aug 30, 2014 8:39 am

Re: [preservationist] PSOne Classics on 6.60 PRO-B10

Post by Cyber » Sun Apr 10, 2016 10:57 am

I vaguely remember that some 6.60 PRO CFWs had this or very similar problem with PSone games from PSN. I suggest updating to the latest 6.60 PRO (C2?) if you don't want to use 6.61.
https://code.google.com/archive/p/procfw/
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Underclover
Posts: 6
Joined: Sat Jul 16, 2011 1:58 am

Re: [preservationist] PSOne Classics on 6.60 PRO-B10

Post by Underclover » Sun Apr 10, 2016 5:38 pm

Actually, after some more searching, I found psp decrypter for 6.60 and that solved my problem. Thanks anyway though!

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