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Chrono Cross POPs

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usraek
Posts: 14
Joined: Mon Aug 11, 2014 5:23 pm

Chrono Cross POPs

Post by usraek » Thu Aug 21, 2014 5:17 pm

Again having a problem with lack of information because nobody seemed to give any sort of dang to preserve some sort of database or something.

Does anybody know if Chrono Cross still has problems on 6.60 pops using ME CFW? Freezing at Mama Komodo, or the Wingipede? Do I need to screw around with changing the GameID to the Syphon Filter one still?

Thanks and thanks some more!
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Malachi
Posts: 131
Joined: Fri Feb 11, 2011 10:28 pm

Re: Chrono Cross POPs

Post by Malachi » Thu Aug 21, 2014 6:00 pm

This might be able to help you.
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usraek
Posts: 14
Joined: Mon Aug 11, 2014 5:23 pm

Re: Chrono Cross POPs

Post by usraek » Thu Aug 21, 2014 6:05 pm

Yeah I've seen that. It's switching the GameID to the Syphon Filter one, and it's for POPs 3.71. I know about that, but I'm more wondering if anything has changed since then (I know 5.00 m33 had the problem as well), since it has been quite a long while with many revisions in between.

Thanks for your effort, it's appreciated nonetheless!

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Malachi
Posts: 131
Joined: Fri Feb 11, 2011 10:28 pm

Re: Chrono Cross POPs

Post by Malachi » Thu Aug 21, 2014 8:51 pm

Since you are using 6.60 ME then I would suggest just playing the game. You would think that if Sony were to release it on the PSN then it would be playable from start to finish. /sarcasm ;) I haven't played the game personally but I would think it would play fine. Try it without making any modifications from SLUS to SCUS.

usraek
Posts: 14
Joined: Mon Aug 11, 2014 5:23 pm

Re: Chrono Cross POPs

Post by usraek » Fri Aug 22, 2014 7:44 pm

Very fair point!!

I'm just trying to get my duck in a row so their no nasty surprised when I'm engrossed. lol

Thanks :)

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