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ZeroVSH Patcher v0.4 [6.61 support]

Plugins for PSPs running on 6.XX
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Monk9899
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Monk9899 » Wed May 16, 2012 9:31 am

naki-the-curious wrote:you should just see "vsh" if you use windows
unless you enabled the view extensions option in folder settings.
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:ugeek:

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Steven
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Steven » Wed May 16, 2012 9:54 am

Monk9899 wrote:
naki-the-curious wrote:you should just see "vsh" if you use windows
unless you enabled the view extensions option in folder settings.
you mean Disabled cuz the option

"Hide extensions for known file types" is always Enabled (Default Settings)

that's why .txt, .prx, .exe, .iso, etc...... is hidden ;)
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Monk9899
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Monk9899 » Wed May 16, 2012 9:59 am

yeah sorry.
anyway, most people i know have that setting disabled. only noobs keep it enabled IMO.
:ugeek:

MrPatchy
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by MrPatchy » Wed May 16, 2012 5:45 pm

naki-the-curious wrote:
MrPatchy wrote:Hey all! First let me say that I've scanned just about every page on this topic and have yet to find someone with the same issue I'm having, so now I must ask for your help. I'm running 6.20Pro-B10 on a PSPgo. I have placed my VSH folder as such: ef0:/PSP/VSH and I have the "seplugins" folder on the root of my PSP with the "zerovsh_patcher.prx" file and the unedited "zerovsh.ini" file inside. Also I have the "VSH.txt" edited to say "ef0:/zerovsh_patcher.prx 1" inside the "seplugins" folder. So, that's my setup, and from my experiences using plugins, that seems correct. But for some reason I cannot get my "ltn0.pgf" font to work. I'm pretty sure it's that the plugin isn't working seeing as how no plugins I have on there work. Now I've had this plugin working with fonts and gameboots and XMB sounds on my PSP 3000 in the past, but this PSPgo is giving me heck (I only switched to go for the pocket space. Vita deserves and entire pocket, phone and PSP share now). Can anyone assist me getting this plugin and/or plugins in general working?
the line you enter in the vsh.txt (you should just see "vsh" if you use windows) should be:

Code: Select all

ef0:/seplugins/zerovsh_patcher.prx 1
other than that you should be fine :)
Thank you very much Naki! That did the trick! I don't know why I didn't notice that, I've been fooling with it for a few months. Thank you again man!
PSPgo 6.20PRO-B10
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Casavult
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Casavult » Sun May 27, 2012 5:17 pm

Hey, NS. Any progress with the 1000 fix? 8-)
• PS4 1K 2TB OFW • PS3 3K 1TB OFW • PS3 Slim (2103-B) 500GB 4.82 Rebug • PS3 Slim (2003-B) 250GB 4.81 Habib •
• PSV 1K 32GB 3.60 HENkaku • 3x PSP 2K (TA-085v1) 128GB 6.60 ME-2.3 • 1x PSP 2K (TA-085v2) 32GB 6.60 ME-2.3 •

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Rockets
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Rockets » Tue May 29, 2012 1:32 am

Contrast level comparison (1&8):
http://www.youtube.com/watch?v=O_zDkGsYpXY

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Steven
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Steven » Tue May 29, 2012 1:49 am

Rockets wrote:Contrast level comparison (1&8):
http://www.youtube.com/watch?v=O_zDkGsYpXY
video is set to private ;)

just saying though

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DaniPhii
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by DaniPhii » Sat Jun 02, 2012 2:40 pm

Perfectly working on the new PRO-C CFWs 8-)
PSP-2004 ZY · TA-085v1 · 6.60 ME-2.3

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NightStar3
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by NightStar3 » Sat Jun 16, 2012 12:47 am

I'm sorry to be the bearer of bad news but my psp has been broken (for a while now) and this is the reason
why there haven't been any new updates for a while.

If there are any developers willing to continue the project, codestation and I would greatly appreciate it and all.

Cheers,
NightStar3

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Monk9899
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Re: ZeroVSH Patcher v0.2 [Big Update]

Post by Monk9899 » Sat Jun 16, 2012 4:15 am

I would be happy to help, but i don't have much experience in psp programming. i've only made 2-3 programs and not a single plugin.
I've gone through the source code and it seems to be not too tough, so i can help if you like.(also i need to know what features you were planning to add)
:ugeek:

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