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GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Plugins for PSPs running on 6.XX
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fate6
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by fate6 »

Odd indeed, I would upload mine but it is the one from the OP so it would be pointless. Check the settings? make sure everything is named correctly? If not already then you could try using the CAT_ prefix cause I use it and have no problem.
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suloku
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by suloku »

I've found a small bug in 1.6: when the option "Use category prefix" is enabled a hombrew with its folder name being less than 4 characters that falls into the uncategorized (by being straight in PSP/GAME/) won't be correctly recognized and shows as corrupted files. Not really important though.
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suloku
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by suloku »

There's some kind of bug introduced in 1.6 for the PSP Go and 6.20 LME 2.2 with permapatch (I think it happened too under 6.60 LME 2.2, but I downgraded and didn't test much), I was going crazy because multi-ms mode hanged my psp (I even became unable to boot into xmb if that mode was enabled). I'm gonna list the issues:

1.6:
Multi Ms mode hangs the PSP.
Folder mode puts all PSP/GAME homebrew under a single category.
Context menu mode works fine.

And for all modes the category name isn't displayed, regardless of using CAT_ prefix or not

1.5r4:
Multi Ms mode works fine.
Folder mode puts all PSP/GAME homebrew under a single category.
Context menu mode works fine.

So for PSP GO the working version is 1.5r4 either in Multi ms mode or context menu mode.

I don't know if any configuration under the recovery menu is affecting the plugin's behavior. I have skip sony logo, skip gameboot, disabled use network update, hide pic0 and pic1 enabled, nodrm engine enabled and hide CFW dirs from game and speed up ms access set to ALWAYS, but i've tried with NEVER and the same happens.

Since I wasn't using the CAT_XX feature from 1.6 and I use multi ms mode I don't think I'm gonna look at the source to try to fix it (at least not right now), but I'll gladly test if codestation wants to fix GCLite for PGPGo.
greterboy
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by greterboy »

hello, how to sort the games within the categories?
codestation
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by codestation »

Use a homebrew like HBSorter.

Also check the current tutorial contest, there was one about sorting homebrew/games by hand.
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Casavult
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by Casavult »

Any solution for loading DLC other than from /GAME? It doesn't seem to work from CAT_DLC (the folder I made for DLC).
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fate6
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by fate6 »

Casavult wrote:Any solution for loading DLC other than from /GAME? It doesn't seem to work from CAT_DLC (the folder I made for DLC).
Simple! Use NPLoader 0_o
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Casavult
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by Casavult »

Lol...

I have NPLoader on by default via ME Recovery option (which is not the issue. I have no problem loading DLC in general...) but when loading my game, it does not load the DLC when it is in the custom folder (/PSP/GAME/CAT_DLC). The game will only load my DLC when it is in (/PSP/GAME aka Uncategorized).

Any solution?

P.S. It was never an issue before and I've always had my DLC in /PSP/GAME but I wanted to tidy some of the stuff I have laying around in /PSP/GAME aka Uncategorized.
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The Z
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by The Z »

This plugin wasnt updated in mind of ME CFW getting updated, I would say.
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Casavult
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Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Post by Casavult »

Iirc, it worked in ME 1.8 but I'm not 100% sure.
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