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NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decrypter

Plugins for PSPs running on 6.XX
GhostHound02
Posts: 17
Joined: Mon Apr 15, 2013 5:29 pm

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by GhostHound02 » Tue May 27, 2014 12:36 am

So this is the first time i use NPDecrypter.
I have 6.60 PRO-C, i disabled NODRM and NPLOader and enabled NPDecrypter.
I started the game (God eater 2 updated to 1.4) with the update folder inside the game folder i started the game.
The decrypted looked like it was working because the screen was black and the memory card led was blinking.
That went on for about 5 minutes, after that the game started normally. At this point i thought OK it must have worked!
So i proceeded to test the decrypted update with PPSSPP, it can't read it same as if it was encrypted.

What am i missing here?
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codestation
Big Beholder
Posts: 1660
Joined: Wed Jan 19, 2011 3:45 pm
Location: /dev/negi

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by codestation » Tue May 27, 2014 1:12 am

The decrypted DLC doesn't overwrite the original content, it gets saved under ms0:/DLC/<gameid>. I assume that PPSSPP recognizes the decrypted DLC if you put it in the emulated /PSP/GAME/<gameid> (never tried to use dlc in that emulator).
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Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..

GhostHound02
Posts: 17
Joined: Mon Apr 15, 2013 5:29 pm

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by GhostHound02 » Tue May 27, 2014 2:07 am

codestation wrote:The decrypted DLC doesn't overwrite the original content, it gets saved under ms0:/DLC/<gameid>. I assume that PPSSPP recognizes the decrypted DLC if you put it in the emulated /PSP/GAME/<gameid> (never tried to use dlc in that emulator).
Oh...that explains everything. It worked perfectly fine, i learned something today :) You rock!
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qkwyx
Posts: 15
Joined: Thu Nov 13, 2014 12:21 am

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by qkwyx » Wed Jan 21, 2015 3:13 am

Good day... Is it possible to use this on Killzone Liberation update on Vita? Thanks.
PS3 Phat 60gb CECHA00 OFW v4.66
PS2 Slim SCPH-77006 FMCB v1.94 500gb NAS
PSP 3001 32gb TA-095 v6.20 LME 2.3
PSVita 2006 ZA11 64gb v3.18 Talkman Travel Tokyo TN-V
PSVita TV 1006 64gb v3.01 Numblast TN-V
3DS White v4.40-10J CFW

link2sai
Posts: 38
Joined: Tue Aug 26, 2014 10:20 am
Location: Republic of South Africa

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by link2sai » Wed Jan 21, 2015 9:09 am

qkwyx wrote:Good day... Is it possible to use this on Killzone Liberation update on Vita? Thanks.
Yes you can I did and it's free so no need for for nploader or decrypter ect
PS3 Slim 3004 320GB-OFW
PSP 2000 96GB-6.60 ME-2.3
PS Vita 1104 3G/Wi-Fi 16GB-3.18 OFW(TN-V ,WebKit,PSM n Unity & TN-X)
PC:CPU-i5 3470 GPU-R9 290X RAM-GSKILL 2133 2x(4GB)1600MHz
HDD-500GB & 3TB

eighthdayregret
Posts: 320
Joined: Tue Sep 06, 2011 6:39 am

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by eighthdayregret » Wed Jan 21, 2015 2:37 pm

Since when does the Killzone update work on an exploited Vita?! I have never been able to get it to work, as it requires that a sign-checked .PRX file be created and would always fail on install. When did this change?
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Vita WiFi/3G - 8GB - 32GB - OFW 3.36 - PS+
GoW PSP-2000 - 2GB - 8GB - 2x16GB - 2x16GB - 6.61 ME-2.3

link2sai
Posts: 38
Joined: Tue Aug 26, 2014 10:20 am
Location: Republic of South Africa

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Post by link2sai » Wed Jan 21, 2015 3:10 pm

eighthdayregret wrote:Since when does the Killzone update work on an exploited Vita?! I have never been able to get it to work, as it requires that a sign-checked .PRX file be created and would always fail on install. When did this change?
It works believe me it works put the DLC in the PSP/GAME/ then connect to wifi then go to online shop or something I don't remember correctly but it has to do with going online, before the game can do anything you exit the game than start it again and It should install the DLC(eCFW is like having a PSP 1000 inside the Vita so everything should work memory is the only problem)
PS3 Slim 3004 320GB-OFW
PSP 2000 96GB-6.60 ME-2.3
PS Vita 1104 3G/Wi-Fi 16GB-3.18 OFW(TN-V ,WebKit,PSM n Unity & TN-X)
PC:CPU-i5 3470 GPU-R9 290X RAM-GSKILL 2133 2x(4GB)1600MHz
HDD-500GB & 3TB

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