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[HELP] The good ol' PSP go ef0 ms0 issues with plugins etc..

Plugins for PSPs running on 6.XX
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Mr.iCE
Posts: 22
Joined: Fri Jul 03, 2015 2:17 pm

[HELP] The good ol' PSP go ef0 ms0 issues with plugins etc..

Post by Mr.iCE » Sun Nov 01, 2015 12:51 pm

Hi all,

I recently bought a PSP go that came with 6.61 OFW which is fine by me, since I'm a fan of latest system versions + hacks.
So I installed Pro CFW and everything went well with games and plugins as long as I kept them on ef0:/.

The real fun began when I received my 16 GB M2 yesterday. Here are a few things I noticed while playing around with that setup:

1) When TempAR is on ef0:/ and the game I'm trying to launch is on ms0:/ -> the plugin doesn't work ??

2) DLC on ef0:/ isn't recognised by games launched from ms0:/ -> anyone can confirm?

3) Categories light has some major issues with the whole ms0:/ ef0:/ stuff. When launched from ef0:/ it completly blocks ef0:/ from the entire system, with no configuration I can get it to show the internal storage.
When launched from ms0:/ tho I can get it to show both devices, but it freezes once I try to access the internal storage.
Even after a reboot the PSP freezes while loading the XMB.

I tried to look for this problem (and solutions), but this seems to be plugin dependent rather than the location you launch the plugin from?

Coldbird had this to say about the whole stuff:
viewtopic.php?p=142854#p142854

Which somehow doesn't help in my situation since in VSH ms0:/ and ef0:/ should both be visible to the plugins ? -> so maybe this is a Categories bug rather than the PSPs fault?

In the same thread I saw this info:
viewtopic.php?p=357946#p357946

That's a lot of technical stuff, but it seems to be a solution to all our problems? I haven't tested yet if TempAR will work for games from ef0:/ when launched from ms0:/ ? -> Will report back on this.

So the questions is, what is the thumb rule for plugins executed during Games? Always reside on ms0:/ ? Or ef0:/ ?
And can anyone confirm the same Categories issues that I have? Or is it again all related to handling of storage devices from the PSP?

Thanks,
Mr.iCE

EDIT: Tested now if TempAR started from ms0:/ can be used for games stored on ef0:/ -> doesn't work :(
So the second post explaining it on a technical level is either wrong or the plugins have to be coded in a way to be able to handle both storage devices.
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RandQalan
Posts: 468
Joined: Sun Aug 18, 2013 10:43 am

Re: [HELP] The good ol' PSP go ef0 ms0 issues with plugins e

Post by RandQalan » Sun Nov 01, 2015 1:54 pm

Simple answer for go
VSH should all be loaded from ef0
POPS and Games should be loaded from game or PS1 location simple as that and about GC the newest has problems with Go with both MS and EF downgrade
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Mr.iCE
Posts: 22
Joined: Fri Jul 03, 2015 2:17 pm

Re: [HELP] The good ol' PSP go ef0 ms0 issues with plugins e

Post by Mr.iCE » Sun Nov 01, 2015 3:43 pm

Can I have the same plugin enabled twice?
Because TempAR only works from one location at any time .... but I have games on both storages.

RandQalan
Posts: 468
Joined: Sun Aug 18, 2013 10:43 am

Re: [HELP] The good ol' PSP go ef0 ms0 issues with plugins e

Post by RandQalan » Sun Nov 01, 2015 5:31 pm

Mr.iCE wrote:Can I have the same plugin enabled twice?
Because TempAR only works from one location at any time .... but I have games on both storages.
Not for VSH of course but yes of POPS and GAME
example

Game.txt
on of course MS ms0:/seplugins/LEDControl.prx 1

on of course EF ef0:/seplugins/LEDControl.prx 1

and yes I have full version of SEPLUGINS on both MS and EF This is my preference
anything you are using for VSH can be deleted on MS
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