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Custom Firmware Extender 3.1 - Coder needed

Plugins for PSPs running on 6.XX
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Joel16
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Joined: Wed Oct 12, 2011 8:47 pm

Re: Custom Firmware Extender 3.1 - Coder needed

Post by Joel16 » Wed Nov 18, 2015 7:11 pm

badman12345 wrote:Thank you for all of your hard work. I am definitely willing to help out as much as I can, and by tweaking and compiling when I get a chance. Unfortunately, I work full time and have a 2 year old son at home so those chances come few and far between! I intended to play with it last night a bit, but didn't get a chance because my wife went out and left me at home with the little one!

Anyway, I did also notice that in the makefiles, the PSP_FW_VERSION is set to 500 and 410, although I don't know how much (if at all) that matters.

https://github.com/joel16/Custom-Firmwa ... FW_VERSION
It's fine, madrid4ever will take care of the testing haha. Hm, I never noticed that PSP_FW_VERSION bit, but I don't think that's causing any problems. I do recall running homebrews with older Firmware revisions set in their makefile, and they ran just fine. I'll see how it goes with the current build (A9) then make the changes.

Edit:
I forgot to update the libs as well, here's a re-uploaded build with updated libs: https://mega.nz/#!HUZ1yCLD!aJwR5SmSrVxj ... LHEf-K2FIE
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Madridi4ever
Posts: 15
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by Madridi4ever » Wed Nov 18, 2015 7:58 pm

I'll be testing this in about 20 minutes from now :D

Thanks for the both of you :)
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Joel16
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by Joel16 » Wed Nov 18, 2015 10:22 pm

So apparently madrid4ever reported that it still doesn't work. I'll start doing tests on my own to get this working from now on.
Incase anyone's wondering here's the latest build (A10): https://mega.nz/#!SUJAlAzY!WW_AiYkFZg_Q ... 8nYJNXNlBo
"Forever in darkness, a guardian devil."

badman12345
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by badman12345 » Thu Nov 19, 2015 3:27 am

Edit: Yeah... I'm a dummy... i'll post later...

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Joel16
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by Joel16 » Thu Nov 19, 2015 4:09 am

badman12345 wrote:Well, it seems to be doing something very odd for me with A10. Maybe it's operator error though (not sure what the exact order of operations should be, and I can't find any tutorials lol).

I start with usb off altogether.
I plug in to the computer and it autolaunches to PSP Type A (the mass storage mode).
I press circle to break the connection.
I hit remap usb to ms
It correctly connects to the computer now as PSP Type B, but it then automatically goes over to the USB connections on the PSP, and tries to mount as mass storage. I get an "Internal error has occured. (8002013A)" message on the PSP, but pressing circle backs out of it no problem.
At this point, the pc shows that it is correctly connected as PSP Type B... but the PSP is at the "USB Mode" screen that normally displays for mass storage...
As soon as I press circle to exit the "USB Mode" page, it goes back to the XMB and the PC shows that it's no longer connected.
As soon as I start browsing the XMB, the PSP freezes completely. I can't even browse to my games to see if it's remapped.

It's odd.

Should be noted that RemoteJoy works fine for me... I hit the button and it connects as Type B without trying to launch the "USB Mode".

PSP Fat on 6.60 ME 2.3
I think I faced a similar issue earlier lol. Is your USB auto connection turned on? Try checking System settngs->Usb auto connect.
"Forever in darkness, a guardian devil."

badman12345
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by badman12345 » Thu Nov 19, 2015 5:01 am

Yup, lol... I'm a dummy.

Anyway, yeah I can confirm I'm in the same boat as madrid now. Works fine up until the handoff after actually starting the game.

Pictures work fine I noticed... didn't try music, but I assume it'll work as well.

Could the problem lie with the devhook iso and eboot.pbp that it's shipped with?

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Joel16
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by Joel16 » Thu Nov 19, 2015 5:54 am

Lol same thing happened with me as well.
And I'm not sure. I looked into the launcher source, there didn't seem to be any problem. I guess I'll have to dig deeper.
"Forever in darkness, a guardian devil."

Madridi4ever
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by Madridi4ever » Fri Nov 20, 2015 3:28 am

Lol, that makes 3 people falling into the same trap now.

@badman12345: I don't get what you mean by your last sentence? What does devhook have to do with this? What eboot.pbp?

badman12345
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Re: Custom Firmware Extender 3.1 - Coder needed

Post by badman12345 » Fri Nov 20, 2015 6:09 am

There are two dummy launchers in the cfe_redirect folder. An eboot.pbp and a fake.iso. I assume that those are somehow linked (kind of like a symlink) to whatever you are launching from the PC. The fake.iso for ISO/CSO files and the eboot.pbp for /PSP/GAME content. The fake.iso will show as "Devhook Sample Launcher" if you move it into your ISO folder and try to launch it like a regular ISO game. It's not actually devhook (I don't think at least)... just a dummy ISO

Hopefully, that's not the problem, because if you look at the makefile, the .iso isn't compiled in any way (so the sources aren't available)... it's simply provided as a binary file that then just gets copied into cfe_redirect. The eboot.pbp looks like it gets compiled, so you could potentially modify the source code for it to make it work (if that's the problem), but the fake.iso just gets copied over as-is.

Madridi4ever
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Joined: Sat May 30, 2015 12:24 pm

Re: Custom Firmware Extender 3.1 - Coder needed

Post by Madridi4ever » Fri Nov 20, 2015 11:06 am

Interesting, that's definetely worth looking in to. Especially since I noticed a slightly different behavior between running and ISO and a ps1 game (eboot)

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