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FXAA/Bilinear Filter Plugin for PSP?
FXAA/Bilinear Filter Plugin for PSP?
Hey guys, I couldn't find my answer on the Search bar so I'm asking here. Has anyone ever made a screen-smoothing filter for the PSP? Is it even possible to do on ProCFW?
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AbyssDweller
- Posts: 119
- Joined: Sat Feb 21, 2015 6:12 am
- Location: The darkness
Re: FXAA/Bilinear Filter Plugin for PSP?
I believe this is what you are talking about. It seems nobody bothered to make it (as far as I know). Coldbird himself says it is possible though.
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Re: FXAA/Bilinear Filter Plugin for PSP?
Thats unfortunate, but its cool to see that other people were interested in it too. In fact it gives me a few ideas, but I have no idea if plugins even allow the screen to move 1 pixel out back/forth quickly. Thanks for finding that, AbyssDweller!AbyssDweller wrote:I believe this is what you are talking about. It seems nobody bothered to make it (as far as I know). Coldbird himself says it is possible though.
Re: FXAA/Bilinear Filter Plugin for PSP?
Hm I don't know too much about anti-aliasing, but I do know OsLIB has this in their source:
Don't know if it makes any difference. I've used it in my program but meh :/ I couldn't tell the difference. This is what their documentation says about it:
Code: Select all
void oslSetBilinearFilter(int enabled)
{
osl_bilinearFilterEnabled = enabled;
sceGuTexFilter(enabled?GU_LINEAR:GU_NEAREST, enabled?GU_LINEAR:GU_NEAREST);
}Enables (1) or disables (0) bilinear filtering.
Bilinear filtering "smoothes" images, reducing the edge aliasing when you stretch or rotate them. However for text and unstretched images, smoothing creates a blurry effect, so avoid enabling it permanently.
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